I've seen one or two old posts about this topic, but none since the pack's actual release- it seems that the "Building" monster trait is misprinted as "Wilderness" on the plot cards.
After weeks of searching and a good number of playtests, I'm convinced that when the cards were getting made, someone incorrectly assumed goblins were wilderness creatures (both goblin archers and witchers have the Building type, though), and the "Feral Instincts" plot card giving a single group the wilderness trait was a half-hearted attempt at correcting the issue by loaning Splig a card from Queen Ariad's plot deck (where spiders and wilderness go along just fine).
I've finally finished the process of stenciling over the wilderness trait with "building" on all the cards, even changing the name of the Feral Instincts card to Mob Mentality (or something like that) to reflect its new function. However it bothers me that this issue wasn't fixed earlier. I can think of no reason, thematically or mechanically, that the Goblin Uprising plot deck would require a clunky workaround to actually funtction with goblins.
Has anyone else thought it odd that the "Goblin Uprising" plot deck (stated in the previews specifically to work on goblins) was printed like this? Or is there something I'm missing here?