Simultaneous Firing & Overlap Question

By R22, in X-Wing

This came up in a game last night, for our purposes I'll simplify it to the matter at hand.

1) Simultaneous Firing

Base point cost for Vader is 29, Soontir is 27, Wedge is 29.

Vader, Soontir, and Wedge are all PS9.

The new rule update amended initiative from automatically going to the person with the lowest total squad point to said person deciding whether or not they want it.

Now, assuming the respective lists in our example both equal 100pts total, according to the rules the Imperials gain initiative. In the above scenario, in what order do the ships move and fire? Last night it was argued that it is (movement) Soontir, Wedge, Vader with Soontir moving before Wedge by virtue of cheaper base cost. The other argument was that, as an Imperial with initiative, it would be Soontir, Vader, Wedge BUT that in the firing stage it would go Vader, Soontir, Wedge. Basically with tied PS in a 3 way fight, the Imperial auto-initiative creates a moment where the reversal of orders between moving and firing is superseded by Imp Initiative such that Wedge moves AND fires last.

Why did it matter? If Wedge has stealth device and Vader hits him, is SD removed before Soontir fires on him or is the simultaneous firing such that he rolls an extra die against both PS9 opponents -- even though he was hit by the "first" attack resolved. Killed ships get to fire on a target of equal PS under the simultaneous fire rule. By that logic, does stealth device linger for each attack defended against by the same PS it was "first" lost by? Or does it get discarded and left unavailable to subsequent "simultaneous" attacks?

2) Overlap

Critical damage card "Stunned Pilot" reads After you execute a maneuver that causes you to overlap either another ship or obstacle token, suffer 1 damage. Normally you roll for damage if you overlap (i.e., land) on an obstacle. Other ships you collide with and move back appropriately. With Stunned Pilot, is overlapping another ship referring to the base colliding with another ship or the template itself going trough said ship? Anti-Pursuit laser fires on... ships that collide with it or ships that fly through/over them?

Why did it matter? Joey drops a TIE directly in front of an X-wing with stunned pilot. Does this force the X-wing to move over him and thus take an instant hit?

hope i can help out here well with the first question its tricky to say if he still has the device on while others at same ps firing on him but i would say yes its still on him its not like ps 9 fires on ps 8 but i can be wrong there.

question 2 well if the moving template like it is said with aestroids overlaps u roll for dice

with stunned pilot we had that many times he gets auto hitted if his template overlaps base of another ship. not with bumping in so did my group play it out. so ure mate made one nice move on u with forcing u to move over his tie for auto dmg

Simultaneous movement/firing:

Cost of the ship is irrelevant, only pilot skill matters. If the imperial player has initiative, then they would move both of their PS 9 ships first (in whatever order they want) then the rebel PS9 ship would move. The same goes for firing, and the imperial player does not have to choose the same order for firing that they did for movement, it can be whichever they want. Now if the imperial ships destroy wedge, he still gets a shot because he is the same PS as the imperial ships.

As for stealth device, it is lost immediately when hit by an attack, so if Soontir fires as wedge and hits, the SD is lost, then if vader fires next wedge no longer has the SD

Edited by Cptnhalfbeard

1)

The cost of the individual ships is irrelevant. Total squad cost is relevant for determining initiative.

The imperial player has initiative. He activates all his PS9 ships before the rebel player does. He can choose in which order he activates Soontir and Vader. So it is either Soontir, Vader, Wedge or Vader, Soontir, Wedge. In the shooting phase the imperial player shoots before the rebel player because of initiative. He can choose which of his two ships shoots first. That may or may not result in the same order as the activation phase.

Edited by dvor

overlap only occurs when you end your movement touching or on-top of another ships base, not flying over/around it.

Overlapping:

Overlapping ships ONLY happens when your ship's base would overlap another ship's base at the end of it's movement, the template does not matter. The template only matters when overlapping obstacles (and ships are not obstacles).

overlap only occurs when you end your movement touching or on-top of another ships base, not flying over/around it.

Not true, touching does not count. Only overlapping bases counts.

From the rulebook on page 17:

overlapping oTher ShipS
There are a few situations that may arise where ships
overlap other ships, and they are explained below.
plaStic BaSeS overlapping
If a ship executes a maneuver that would cause the
final position of its base to physically overlap another
ship’s base (even partially), follow these steps:
1. From the opposite end of the template, move
the active ship backward along the top of the
template until it no longer overlaps another ship.
While moving the ship, adjust it so that the
template remains centered between both sets of
guides on the ship’s base. Place the ship so that
the bases of both ships are touching.
2. Skip this ship’s “Perform Action” step.
If you "touch" odds are you overlapped. But its the players call.

Seeing as 1 has been answered well, I'll move to part 2. When a card reads you, it means the ship. So now let's apply that to your movement. When moving through an asteroid it specifically states the movement template and not the ship, unless your ship lands on it at the end of the maneuver. So let's read the card like this, "After ship excutes". Notice how it isn't mentioning anything about the movement template? Its because the movement template is seperate from the ship, you would only take damage if your ship overlaps the obstacle or another ship at the end of the movement, this does not apply to the movement template passing through either because the overlap stated is the ship base and since the ship base does not follow the template but rather is placed from start point to end, it never truly overlaps (IE off board and flying close to an asteroid). Same thing with anti pursuit lasers.

Edit:First time I've been ninja'd, time to commit seppuku.

Edited by Hujoe Bigs

From the rulebook on page 17:

overlapping oTher ShipS
There are a few situations that may arise where ships
overlap other ships, and they are explained below.
plaStic BaSeS overlapping
If a ship executes a maneuver that would cause the
final position of its base to physically overlap another
ship’s base (even partially), follow these steps:
1. From the opposite end of the template, move
the active ship backward along the top of the
template until it no longer overlaps another ship.
While moving the ship, adjust it so that the
template remains centered between both sets of
guides on the ship’s base. Place the ship so that
the bases of both ships are touching.
2. Skip this ship’s “Perform Action” step.
If you "touch" odds are you overlapped. But its the players call.

Yes, in that situation two ships overlapped during their movement, they end the round touching. But lets say 2 ships were touching from the round before (and are facing the same direction) and they both do a 2 forward move, the second ship to move would end it's movement touching (since they moved the exact same distance) but it does not count as overlapping. Here is the FAQ entry:

Sometimes a round will end with two ships touching each other, parallel, and
facing the same direction. If both ships are the same base size and execute
the same unobstructed straight [ ] maneuver during the next round, the ships
do not overlap each other and are not considered touching, even though they
remain physically adjacent.
Edited by Cptnhalfbeard

You are correct Cptnhalfbeard,

But also keep in mind the wording from the FAQ, they are not considered to be touching anymore :) So if they are considered to be touching, then it is an overlap. If for one reason or another they are not considered to be touching, there is no overlap. But you made a good point worth bringing up!

Now, assuming the respective lists in our example both equal 100pts total, according to the rules the Imperials gain initiative.

Worth noting that in the tournament rules, and most people play this way as well, imperials DO NOT get initiative automatically in case of a tie for squad points.

Whoever has the lowest squad total gets to decide who has initiative.

If there is a tie, roll a die or flip a coin to select a player at random. Said player decides who gets initiative.

Edited by Klutz

When it comes to two ships "touching" the ONLY way that happens so they can touch by a game definition is if they have Overlapped that turn. I've seen the question about whether or not you could Barrel Roll into a "touching" position to avoid getting shot at and the answer to that is NO (unless you happen to get out of the firing arc.)

So when do Anti-pursuit lasers trigger?

So when do Anti-pursuit lasers trigger?

When a ship moves to overlap the APL ship. I believe this is probably in the FAQ.

A Rookie pilot lands on a Shuttle with an APL the Rookie rolls for the damage and then backs off until it is just touching.

If Boba Fett goes and tries to land Slave I on top of a TIE Fighter he just backs off with no harm possible to the T/F.

I thought Anti-pursuit lasers fired on anybody who flew "over" you via their template, effectively blocking a huge area as an obstacle. So it only happens if you effectively collide?

I thought Anti-pursuit lasers fired on anybody who flew "over" you via their template, effectively blocking a huge area as an obstacle. So it only happens if you effectively collide?

I thought the same thing at first about APL. Here is what it says about it inn the new FAQ.

Anti-pursuit lAsers

The effect of Anti-Pursuit Lasers only resolves if an enemy ship is touching the ship equipped with Anti- Pursuit Lasers after executing its maneuver.

The effect of Anti-Pursuit Lasers does not resolve if only the maneuver template overlaps a ship equipped with Anti-Pursuit Lasers.