Looking to expand Grappling a bit. First draft of what im aiming for:
Brawler:
Tier:
2
Prerequisites:
Unarmed Warrior, Weapon Skill 35, Agility 35
Aptitudes:
Strength, Agility
The character is not above getting his hands (and knees and elbows) dirty, and is an experienced brawler. If he is a controller in a Grapple Action without a close-combat weapon, he counts as having the Deadly Natural Weapons trait. He will also do such things as bite opponents, knee them in the groin, throw sand in their faces or attempt to gouge out their eyes, allowing the character the following new Grapple sub-actions:
•
Stranglehold:
The controller of the Grapple attempts to Damage his opponent with brute force in the hopes of suffocating him by crushing his wind pipes. The controller makes an Opposed Strength Test with the Grappled opponent. If the active character wins, the Grappled opponent must pass a
Challenging (+0) Toughness Test
to conserve his breath or fall unconscious. For every two Degrees of Success the controller succeeds against the opponent, the Opponents Toughness Test is reduced by one degree of Difficulty (Challenging would become Difficult (-10) for example). If the Grappled Target succeeds the Opposed Strength Test, he may attempt to Damage the controller but with a -20 penalty as he squirms and lobbies for a defensive strike.
•
Knee to the Groin:
The controller of the Grapple attempts to Damage his opponent with a swift strike to the groin in the hopes of knocking the wind out of his opponent. The controller makes an Opposed Agility test with the Grappled opponent. If the active character wins, the Grappled opponent suffers unarmed damage (1d10-3+SB), doubling the attacker's strength bonus. If the damage exceeds the targets Toughness Bonus, the Grappled Opponent is also considered Stunned.
•
Eye-Gouger:
The controller of the Grapple attempts to Damage his opponent by prying and gouging out his eyes. The controller makes an Opposed Weapon Skill Test with the Grappled opponent. If he hits, the controller inflicts unarmed damage (1d10-3+SB)