Keyan Farlander

By Osoroshii, in X-Wing

Does Keyan ever really end a turn stressed if he has a target to shoot at? We have a precedent to follow the X-Wing pilot Garvin. Garvin can spend a Focus token even if he has not rolled any eyes in his dice roll, allowing him to hand off his focus to a friendly ship. Does this same logic apply to our B-Wing Ace? if so toss on an an advance sensor and never worry about the green maneuvers again. This really starts to shine when you toss on a Push the Limit or Opportunist. He very well be the deadliest B-Wing out there!

keyan-farlander.png

He can spend a stress per turn. So if he has a target, he needs assistance to end the turn stressed. Such assistance could come from Flechette Torpedoes, R3-D2, Rebel Captive, Kath Scarlet, and the stressful crit. That being said, he can still do a green to clear the stress.

Garvin can spend a Focus token even if he has not rolled any eyes in his dice roll, allowing him to hand off his focus to a friendly ship. Does this same logic apply to our B-Wing Ace?

It does.

He ends up stressed if he has two or more tokens.

All hints suggest that he will follow the same logic.

On a related note, his ability does work against Dark Curse.

Does this belong downstairs to rules questions?

On a related note, his ability does work against Dark Curse.

It should. You're not rerolling you're modifying a dice, you're also not spending a focus token.

I like the idea of putting opportunist on him next to Janson with Wingman. Janson strips a token and with Wingman he can make sure Farlander doesn't keep the stress from his uber red dial so he can always activate opportunist, thereby always having a focused 4-5 die attack.

Or this list:

Wedge Antilles

+Wingman

+R2-D2

Wes Janson

+Veteran Instincts

+R3-A2

Keyan Farlander

+Opportunist

Janson strips a token and stresses target, Wedge pulls stress off of whoever needs it and then does what Wedge does, Farlander can always use Opportunist no matter his maneuver.

Edited by Engine25

Re: Dark Curse, I would say yes. You are 'removing a stress token,' and while it has the same effect as spending a focus token, you are neither spending a focus, nor rerolling anything.

imba overpowered POS, my community has this time traveller who likes to play with future stuff, and Keyan is literally kicking all our asses and has an undefeated streak. Gets even worse when paired with Wes and Opportunist

On a related note, his ability does work against Dark Curse.

It should. You're not rerolling you're modifying a dice, you're also not spending a focus token.

Re: Dark Curse, I would say yes. You are 'removing a stress token,' and while it has the same effect as spending a focus token, you are neither spending a focus, nor rerolling anything.

It definitely works. Same idea as Marksmanship. Doesn't spend a focus token nor does it reroll any dice.

If you like flying B-Wings, he's tha man!

Does Keyan ever really end a turn stressed if he has a target to shoot at? We have a precedent to follow the X-Wing pilot Garvin. Garvin can spend a Focus token even if he has not rolled any eyes in his dice roll, allowing him to hand off his focus to a friendly ship. Does this same logic apply to our B-Wing Ace? if so toss on an an advance sensor and never worry about the green maneuvers again. This really starts to shine when you toss on a Push the Limit or Opportunist. He very well be the deadliest B-Wing out there!

keyan-farlander.png

I could see a ruling that is different from Garven's focus passing. Focus tokens are a "positive result" acquired usually through a choice of action, so allowing a player to spend it for no benefit is really a different situation. Essentially, the ruling is really about focus tokens, not just Garven, and when they can be spent. Stress is not a focus token even if Farlander's ability makes it read as if it is.

Meanwhile, stress is a negative consequence, usually because of difficult maneuver but there are a lot of other sources. So, it wouldn't be surprising to meif it turns out shedding of stress is actually conditional on rolling eyeballs. Otherwise, there's really no point in making it conditional as they did. If that were the intent, it should have read, "When attacking, remove one stress AND change all eyeball results to hits."

Totally agree with ^^^. With regards to spending tokens the FAQ says:

" When attacking, players may spend focus tokens or target locks and elect not

to modify any attack dice. When defending, players may spend focus tokens
and elect not modify any defense dice and may spend evade tokens to add

evade results in excess of the number of hit and critical hit results ."

That section only mentions TL, focus, and evade. Garven's section mentions only focus. There is no reason at this point to assume Farlander can remove a stress despite not having dice to modify. Is there a precedent set? Sorta, I could see the argument for it at least.

But as AlexW points out, removing a negative effect like stress is a little bit different. Focus and evade tokens go away automatically at the cleanup phase anyway so removing them voluntarily in the combat phase usually makes no difference.

Anyway, I'm going to play it more conservatively and play it how the rule reads. If FFG rules otherwise when he's released, so much the better. But if you make a leap in logic and play him more powerful than he actually is, and FFG takes it away, you'll have wasted a lot of time and probably upset a fair number of opponents.

Edited by Sekac

imba overpowered POS, my community has this time traveller who likes to play with future stuff, and Keyan is literally kicking all our asses and has an undefeated streak. Gets even worse when paired with Wes and Opportunist

Use future stuff against him then. Keep him double stressed for instance with flechette torpedoes, that way he can't perform actions the next round. Ion the bugger so he can't stress himself easily and you can ignore him for a bit. If flying against him with Rebels, use R3-A2 on a high PS ship to shut down Opportunist.

Or have you tried this and it doesn't work?

Totally agree with ^^^. With regards to spending tokens the FAQ says:

" When attacking, players may spend focus tokens or target locks and elect not

to modify any attack dice. When defending, players may spend focus tokens
and elect not modify any defense dice and may spend evade tokens to add

evade results in excess of the number of hit and critical hit results ."

That section only mentions TL, focus, and evade. Garven's section mentions only focus. There is no reason at this point to assume Farlander can remove a stress despite not having dice to modify. Is there a precedent set? Sorta, I could see the argument for it at least.

But as AlexW points out, removing a negative effect like stress is a little bit different. Focus and evade tokens go away automatically at the cleanup phase anyway so removing them voluntarily in the combat phase usually makes no difference.

Anyway, I'm going to play it more conservatively and play it how the rule reads. If FFG rules otherwise when he's released, so much the better. But if you make a leap in logic and play him more powerful than he actually is, and FFG takes it away, you'll have wasted a lot of time and probably upset a fair number of opponents.

I'll also point out that the use of the word "spend" is in the case of focus and the word "remove" in the case of stress. These two terms *should* imply different types of triggers. I still won't be surprised if the FAQ it one way or the other, but I hope that it isn't the same, otherwise, I think Farlander is several points too cheap.

Totally agree with ^^^. With regards to spending tokens the FAQ says:

" When attacking, players may spend focus tokens or target locks and elect not

to modify any attack dice. When defending, players may spend focus tokens
and elect not modify any defense dice and may spend evade tokens to add

evade results in excess of the number of hit and critical hit results ."

That section only mentions TL, focus, and evade. Garven's section mentions only focus. There is no reason at this point to assume Farlander can remove a stress despite not having dice to modify. Is there a precedent set? Sorta, I could see the argument for it at least.

But as AlexW points out, removing a negative effect like stress is a little bit different. Focus and evade tokens go away automatically at the cleanup phase anyway so removing them voluntarily in the combat phase usually makes no difference.

Anyway, I'm going to play it more conservatively and play it how the rule reads. If FFG rules otherwise when he's released, so much the better. But if you make a leap in logic and play him more powerful than he actually is, and FFG takes it away, you'll have wasted a lot of time and probably upset a fair number of opponents.

You could look at it the opposite imo and be just as correct (if not more so)... They have been very clear in the FAQ that the player can perform dice modification without having the specific dice required or can choose to NOT modify if they do have the dice required.

The stress stuff is pretty new, so the FAQ could just not list it specifically. Yet maybe they are specific, as you mention the differentiation could be negative vs positive. "May" is used which leans toward the player having the same options as with Focus/evade/TL but only in anecdotal way.

"Remove" vs "Spend" yeah that could be a key work just like "may", It could differentiate the rule to require an eye, but it could also just mean the difference between a status (stressed) vs a dice modification ability.

I could see it go both ways... FAQ hopefully will be updated since there are many more stress based abilities now.

Yeah I could see it going both ways (and mentioned as much to my opponent when I play-tested Farlander). I just think it's imprudent to assume the better of the two possibilities and tout him as the hero of the rebellion.

Play conservatively and stand to gain, rather than liberally and stand to lose. He's plenty good as it is anyway.

Edited by Sekac

Keylander w/ Advanced Protons could be nasty. It would be spendy, but its going to be a guarantee of 3 hits if Keylander is stressed. More than likely its going to be at least 4.

Yeah I could see it going both ways (and mentioned as much to my opponent when I play-tested Farlander). I just think it's imprudent to assume the better of the two possibilities and tout him as the hero of the rebellion.

Honestly, I'm coming around to see it as downright disgusting and am not a huge fan of its implementation either way, considering he can have advanced sensors and still have another action. One of the dials with most red in the game, on a very maneuverable ship - and that gets turned into asset? His reds become better maneuver choices than his greens! I doubt it's game breaking and I really like FFG's work but I really don't like the design choice here.

Honestly, I'm coming around to see it as downright disgusting and am not a huge fan of its implementation either way, considering he can have advanced sensors and still have another action. One of the dials with most red in the game, on a very maneuverable ship - and that gets turned into asset? His reds become better maneuver choices than his greens! I doubt it's game breaking and I really like FFG's work but I really don't like the design choice here.

Sure, but as was pointed out when the card was first previewed he's a ticking clock. With only one agility you aren't dodging anything, so it's a question of when he dies, not if. And on a ship that costs 30+ points that's a pretty major drawback.

imba overpowered POS, my community has this time traveller who likes to play with future stuff, and Keyan is literally kicking all our asses and has an undefeated streak. Gets even worse when paired with Wes and Opportunist

Use future stuff against him then. Keep him double stressed for instance with flechette torpedoes, that way he can't perform actions the next round. Ion the bugger so he can't stress himself easily and you can ignore him for a bit. If flying against him with Rebels, use R3-A2 on a high PS ship to shut down Opportunist.

Or have you tried this and it doesn't work?

If it worked, I wouldn't be complaining here about how overpowered Keyan is

Yeah I could see it going both ways (and mentioned as much to my opponent when I play-tested Farlander). I just think it's imprudent to assume the better of the two possibilities and tout him as the hero of the rebellion.

Honestly, I'm coming around to see it as downright disgusting and am not a huge fan of its implementation either way, considering he can have advanced sensors and still have another action. One of the dials with most red in the game, on a very maneuverable ship - and that gets turned into asset? His reds become better maneuver choices than his greens! I doubt it's game breaking and I really like FFG's work but I really don't like the design choice here.

exactly my sentiments here. I don't mind if it was "change 1 focus result only, not everything" or if it was something more akin to Soontir's, so long as he keeps the stress or has some other penalty involved. Or maybe not give him the EPT slot?

It gets even worse when you consider that the Bwing will get more upgrades soon, like the crew slot. Also, Keyan has access to an EPT slot.

Edited by Duraham

My future vision revealed that Keyan is still 1 agility (yes, 1) ship. Turns out they still die PDQ to focused fire, even in the YEAR 2000. The YEAR 2000, Conan? Yes, Andy, the YEAR 2000.

Edited by R2ShihTzu

My future vision revealed that Keyan is still 1 agility (yes, 1) ship. Turns out they still PDQ to focused fire, even in the YEAR 2000. The YEAR 2000, Conan? Yes, Andy, the YEAR 2000.

This. ^^^

Keyan dies hard to focused fire. He's good, sure, but not ungodly so.

it really isnt as simple as that.

We were having 100pt games, and Keyan is able to do a lot of very sick things. Hard turn 1 multiple times, do U-turns back to back (and it's back to back U-turn 2 on top of that). Focus fire on him COULD be done, if there werent someone called Biggs around. Or someone by the name of Wedge either.

The most dangerous combo really is him on Opportunist and Adv Sensors (HLC optional), especially when paired up with Wes. Keyan would lazily float in, declare a TL, then hammer you with strings of 4 (5 if HLCed) at PS7. I don't think many small ships can survive that.

There are also other irritating naunces, such as Keyan + APTs + engine upgrade + PTL (+ optional advanced sensors). Watch him move, boost + TL into your range 1, unload with a APT of 5 hits, then rinse and repeat

Yes, I did manage to take out Keyan many many times via the conventional method of SHOOT IT UNTIL IT DIES, but by then my squad is way too weak and splintered to even engage the remainder of his squad, much less win. Gets even worse if this other half of his squad is something like Wedge + Wes, or if there's Biggs around, or if he pairs it up with a Han Marksman Gunner, or 4x Z95s, or has one of those super souped up Awings

Edited by Duraham