So, based on GlobeTrotting's info, R4-D6 is a 1 point astromech with the following text "When you are hit by an attack and there are at least 3 uncanceled [hit] results, you may choose and cancel those results until there are 2 remaining. For each result canceled in this way, receive 1 stress.
Which sounds great! or does it? While it is possible to get a 7 dice attack (APT + Jan + Opp) lets just focus on 2-4 dice attacks for the moment since they're the most common.
First off, 2 attack dice will never cause this to trigger unless it's at range 1. So we really just need to look at 3 dice and 4 dice attacks.
Lets assume the attacker has a focus. This is the best case scenario for this upgrade since it gives the dice 5/8 hits, 1/8 crit, 2/8 blank, compared to a TL that gives 2/8 blank, 3/16 crit, 9/16 hit (with 3 dice).
So, with 3 dice, the attacker has a 42% chance of rolling 3 hit+crits... But if we ignore the crits and just look at hits, there's a 24% that he will roll 3 hits. Then you can remove 1 result for a stress.
With 4 dice, there's a 37% chance of rolling 3 hits, and a 15% chance of rolling 4 hits.
But then there's the fact that you'd have to roll 0 (or 1 in case of 4 hits) evades... As an X wing, there's a 39% of rolling 0 evades... the Y wing has a 63% chance. So if we multiple this all together, we come up with the following...
Each 3 dice attack, R4-D6 protects .09 damage on an X wing, and .15 damage on a Y wing. On a 4 dice attack, R4-D6 protects .27 damage on an X wing, and .38 damage on a Y wing.
So, from my initial thought process, 1 hit saved = 1 hull... 1 hull = 3 points. So, in order for R4-D6 to be at least as useful pointwise as the Hull upgrade, it needs to save .33 damage. That would require 4 3 dice attacks on an X wing (.09 x 4 = .36) or 1 4 dice attack + 1 3+ dice attack on an X wing (.27 + .09 = .36)... or 3 3 dice attacks on a Y (.15 * 3 = .45) or 1 4 dice attack (.38).
As for whether or not said ships can survive those attacks... the average damage (without R4-D6 interference) for those attacks are 3F on X wing = 1.53 ... times 4 attacks = 6.12... which is a dead X wing. 4F on X wing = 2.26 + 1.53 (3F) = 3.79... X wing lives! 3F on Y wing = 1.88 x 3 = 5.64... Y wing Lives! 4F on Y wing = 2.63... Y wing lives!
So, as you can see, the X wing is basically dead before you see a point return from the R4-D6. Even the 4F attack pretty much wipes him out before he point equalizes with the hull upgrade. However, the Y wing seems to fair much better, with a chance to actually require an additional attack to kill it. But now you have to deal with stress... but at least you're still alive! If we apply this logic to the E wing, we'll see that it's not worth putting on an E wing at all.
TL:DR - R4-D6 isn't a good use of points on an X wing, but is great on the Y wing.