Just picked up transport from Barnes and noble in Alexandria va. It was in a box in the back. One more on the shelf.
Lol just called them it is now on hold for me
Nice. It looks sweet.
Just picked up transport from Barnes and noble in Alexandria va. It was in a box in the back. One more on the shelf.
Lol just called them it is now on hold for me
Nice. It looks sweet.
I really want a side by side picture of an xwing and the transport
Will snap pics tonight!
I think the best subject of pics would be a comparison of maneuvers to 3x3 mat/table. How much space does it take for 90 and 180 degree turns.
Edited by LunaticPathosWith my mockup ruler I'm guessing two banks at speed 1 to do close to a 90 degree turn and a full turn in one fourth of the mat. Will be exciting to find out
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Just picked up transport from Barnes and noble in Alexandria va. It was in a box in the back. One more on the shelf.
Lol just called them it is now on hold for me
Nice. It looks sweet.
Every Barnes and Nobel I've called doesn't even show it in their system ![]()
Every Barnes and Nobel I've called doesn't even show it in their system
That's what happens when you deal with a major retailer. Most of the people working there while they may be good people, have next to no clue what's actually going on.
Best thing you can do really is show up and see, if they don't have any you might ask someone to check in back. But even half the time if they are even willing to do so, they still don't know what they're looking for.
Gods, yet another squad builder has the stuff added already!
Awesome
If you look at the movement rules, the ships use a front to front movement system. So it won't take up anywhere near as much room as you would think it would to turn the beast around. A lot of room yes, and you will need to be cognizant of the "drifting" back end, but I doubt it will have a significantly larger turning radius than a shuttle, though it will require more room to avoid fishtailing off the table.
I really want a side by side picture of an xwing and the transport
Will snap pics tonight!
Can we get some pics of you holding it? Maybe cuddling with it...for scale of course...
I really don't want to buy this expansion; however, I must have those droids!
I really don't want to buy this expansion; however, I must have those droids!
Consider your $60 a donation to FFG to keep making awesome ships.
The huge ships move from the center, not either end. Straight ahead moves are basically unaffected, as moving forward is moving forward. The drift of the tail when turning is the biggest issue, as the ship basically moves mostly straight but rotates 45 degrees along the center vertical axis.
The issue with a full turn around, is it takes a minimum of 3 turns to face the original table edge, and four turns to turn the full 180 degrees. And they lurch forward a significant amount. The turn radius will be huge for this. At least half of width of the 3 foot side, I would guess more like 2/3 of the width. It has to be possible, because eventually you will HAVE to turn around, but it is no small undertaking.
Edited by Engine25The huge ships move from the center, not either end. Straight ahead moves are basically unaffected, as moving forward is moving forward. The drift of the tail when turning is the biggest issue, as the ship basically moves mostly straight but rotates 45 degrees along the center vertical axis.
The issue with a full turn around, is it takes a minimum of 3 turns to face the original table edge, and four turns to turn the full 180 degrees. And they lurch forward a significant amount. The turn radius will be huge for this. At least half of width of the 3 foot side, I would guess more like 2/3 of the width. It has to be possible, because eventually you will HAVE to turn around, but it is no small undertaking.
Based on the latest preview images from FFG, the transport and corvette turn slightly (very slightly) less than 30 degrees, not 45 degrees. I used both photoshop and Gimp to get at these values (around 27.4 to 28.5 degrees).
If you want to countercheck my values, take the transport image and rotate the image canvas by 7 degrees clockwise, then measure the angle of the ship to the horizontal. (I get around 28.5)
If you want to countercheck my corvette value, rotate the image canvas by 30 degrees clockwise, then measure the angle of the ship to the horizontal (I get around 27.4)
The huge ships move from the center, not either end. Straight ahead moves are basically unaffected, as moving forward is moving forward. The drift of the tail when turning is the biggest issue, as the ship basically moves mostly straight but rotates 45 degrees along the center vertical axis.
The issue with a full turn around, is it takes a minimum of 3 turns to face the original table edge, and four turns to turn the full 180 degrees. And they lurch forward a significant amount. The turn radius will be huge for this. At least half of width of the 3 foot side, I would guess more like 2/3 of the width. It has to be possible, because eventually you will HAVE to turn around, but it is no small undertaking.
Based on the latest preview images from FFG, the transport and corvette turn slightly (very slightly) less than 30 degrees, not 45 degrees. I used both photoshop and Gimp to get at these values (around 27.4 to 28.5 degrees).
If you want to countercheck my values, take the transport image and rotate the image canvas by 7 degrees clockwise, then measure the angle of the ship to the horizontal. (I get around 28.5)
If you want to countercheck my corvette value, rotate the image canvas by 30 degrees clockwise, then measure the angle of the ship to the horizontal (I get around 27.4)
Smart catch. My point though was that small and large ships, when they bank and turn, move significantly to the side. The huge ships only move very slightly to the side when they bank. they maintain so much forward momentum that they basically just move straight and rotate, creating the drift effect that people have been talking about. this makes the radius of a full turn around extremely wide as it takes a minimum of 3 to 4 and as you claim 6 turns to face the opposite direction.
The Lambda shuttle finally found something that it can keep in arc without needing Engine Upgrade!
Gods, yet another squad builder has the stuff added already!
Awesome
Oh yeah, I was gonna post about this. Um... yeah, I added the new stuff. Hope I didn't break anything in the process!
>_>
Bug reports welcome etc. etc.
Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture
Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture Picture

But the dark side has cookie.
The Barnes & Nobles here in MN have them, even though the FFGC doesn't. Picked mine up today, so did at least 3 other locals. If nobody has posted pics by the time I get home tonight I'll take a bunch. Fits great in my pluck foam tray in my Battlefoam case.
Edit: Disregard. Double post.
Edited by IntroverdantI would assume that any Stops would not grant energy. Given the red stop on the shuttle.That much you get. So I take it there is no stop on the dial?
Thanks.
Not including a stop seems odd. You would think a stop makes more sense on the bigger ships than it would say the shuttle.
Stop - 4 energy.
Oh well...still looking forward to it.
I guess that could work too. My thinking was they get the extra energy because they didn't need to expend it to propel the ship forward.
Since the dial doesn't have a stop, i guess it doesn't really matter... *shrug*
Houserule?
My guess as to why there's no stop is that it prevents people from just parking the ship in the middle of the map and proceeding to rock everything.
Granted the transport doesn't have defensive weapons, but imagine the Corvette just chilling in the middle, gaining massive energy every round, all the while being (relatively) able to hit anything on the map with its range 5 ruler.
Holy ****.
Rieekan-senpai... ![]()
All you lucky people who's Barnes and nobles actually carry transports... feel free to make a youtube video detailing every.single.thing. ![]()
Actually, it makes sense that the huge ships don't have a stop. Too much mass to bring to a halt that suddenly, although given the whole inertial control they seem to have, that doesn't seem like a hug problem to overcome.