New spoilers from the Rebel Transport expansion (my copy arrived!)

By GlobeTrotting, in X-Wing

That much you get. So I take it there is no stop on the dial?

Thanks.

Not including a stop seems odd. You would think a stop makes more sense on the bigger ships than it would say the shuttle.

Stop - 4 energy.

Oh well...still looking forward to it.

I would assume that any Stops would not grant energy. Given the red stop on the shuttle.

I guess that could work too. My thinking was they get the extra energy because they didn't need to expend it to propel the ship forward.

Since the dial doesn't have a stop, i guess it doesn't really matter... *shrug*

Houserule?

I would guess the bigger ships are more likely to stop. This one seems to be a Ram. Movement is its friend.

That's true. Overlapping a shuttle only matters if they have APL. Overlapping a transport = death.

Carlist Rieekan (Unique)

Cost: 3

Type: Crew

Huge Ship only; Rebel only

At the start of the Activation phase, you may discard this card to treat each friendly ship's pilot skill value as "12" until the end of the phase.

Seriously?? each friendly ship? wow that's powerful, discard makes it kinda ok but still... could be a game changed in matches

Oh, and just because someone has to...

The first transport is away!

*Crowd Cheering*

Now then, what does the Bright Hope title do? Also, some of these upgrades have energy costs, and some of them have increases for maximum energy values, yes? :3

Was already leaked.

SWXdiagramenergytokens.png

That much you get. So I take it there is no stop on the dial?

Thanks.

Not including a stop seems odd. You would think a stop makes more sense on the bigger ships than it would say the shuttle.

Stop - 4 energy.

Oh well...still looking forward to it.

Look at it this way - actually stopping would require an immense energy expenditure. The Transport would have to either have equally powerful engines in the nose, or flip end for end and use those engines to brake. Neither is instantaneous, and both require a ton of energy output.

The 1-speed moves very much may be the pilot taking his foot off the gas and the ship coasting purely on its own existing inertia. Although if there was a card or something where you could spend energy to not move, that would be kind of cool too.

Thanks for this. Looks awesome.

1 point for that first droid seems like pretty good value.

Yeah, but even on a y-wing the odds of you getting three uncanceled damage against you isn't great. Awesome insurance when it happens though.

But it means you can almost always engineer ending with a focus token.

True, X-Wing with R2-D2 and R5-P9 is going to make for 2 very hard to kill ships.

R5P9 on a ship with Kyle and Garven in the game. Wintastic.

They did this rather intelligently, as none of the high shield ships can take droids at this point. So the most you can get it on is a Y wing. So it will be potent, but not game breaking.

Dutch+R5P9 and Garven or Kyle becomes an even sweeter combo.

Curse you Miniature Market!

Where is mine :/

R5P9 on a ship with Kyle and Garven in the game. Wintastic.

They did this rather intelligently, as none of the high shield ships can take droids at this point. So the most you can get it on is a Y wing. So it will be potent, but not game breaking.

Dutch+R5P9 and Garven or Kyle becomes an even sweeter combo.

3 Shields, and high agility. Awesome.

Yeah 2 E-Wings, one with R2-D2 and one with R5-P9. 3 Shields, 3 Agl, you could really make those ships hard to kill.

I didn't want the transport. Now I'm not so sure.

Any one on the east coast call B & N and find out if they have the transports in the stores?

Any one on the east coast call B & N and find out if they have the transports in the stores?

I did, and stopped by, nothing. I'll try tonight.

Can you tell us what the Treasure Trove does? I read it's included as a title card, but can't seem to find what it does.

Can you tell us what the Treasure Trove does? I read it's included as a title card, but can't seem to find what it does.

Included in what as a title card?

Also, can you give us the ISBN so we can call around. My BN couldn't find it, but said it would help to have the ISBN. Thanks!

So, how long is the model? Or was this already leaked somewhere. I'm curious what the huge-ship scale is and if they are consistent between this model and the Tantive IV.

Can you tell us what the Treasure Trove does? I read it's included as a title card, but can't seem to find what it does.

Included in what as a title card?

Yes, I believe it is a title card.

The ISBN is

978-1-61661-674-8

I haven't taken the model out of the box yet (I'm at work!) but from holding up a ruler against it, I estimate that it's approximately 8.5 inches long, 1.5 inches tall and (this is the hardest to measure without removing it) 2.5 inches wide.

Edited by GlobeTrotting

Bright Hope + EM Emitter + Biggs

Transport reinforces its fore section for the initial pass and grants Biggs +3 defense dice while he protects the rest of the squad. Tricky to maneuver, but **** effective if you pull it off.

R5-P9 wow!

Not to powerful at all. lol :rolleyes:

From the first large image of the new range ruler I created a mockup on paper. Using it with a 1 bank maneuver it looked like the Transport would make a 180 turn in a single quadrant on a regular 36x36" map (map divided in four quadrants). Is this true?

Thank you and congrats :).

Can you tell us what the Treasure Trove does? I read it's included as a title card, but can't seem to find what it does.

Included in what as a title card?

Yes, I believe it is a title card.

There's no card titled that in the box...?

Also, for those who care and were concerned about this back in the day, there are indeed 4 ship tokens for the X-Wing (two with Rookie backs, 2 with Red backs), so you can field all 4 unique X-Wings at once. You only get 1 of the Rookie card and 1 of the Red card, though.

From the first large image of the new range ruler I created a mockup on paper. Using it with a 1 bank maneuver it looked like the Transport would make a 180 turn in a single quadrant on a regular 36x36" map (map divided in four quadrants). Is this true?

Thank you and congrats :).

That kinda detailed analysis is gonna need to wait til I get home tonight ;)

Bright Hope + EM Emitter + Biggs

Transport reinforces its fore section for the initial pass and grants Biggs +3 defense dice while he protects the rest of the squad. Tricky to maneuver, but **** effective if you pull it off.

This issue with this strategy is the transport has to be obstructing the attack, meaning some part of it is in between you and therefore attackable, and they huge ship rules say that Biggs does not apply to huge ships. If I was the attacker, and my options were 1. Remove the support of the Transport from the table/damage it heavily, or 2. Shoot Biggs with 5 defense dice, the choice is obvious. I would focus fire the transport. Even if it recharges its shields, if its in the way of all of my ships, it wouldn't last longer than 2-3 turns if my other choice is attack super-reinforced Biggs.