Hey everyone - my copy of the Rebel Transport expansion has arrived from Barnes and Noble! Am at work so don't have time to do a spoiler of absolutely everything (e.g., the new damage cards) but here are the new upgrade cards that have not yet been spoiled by FFG
R4-D6 (Unique)
Cost: 1
Type: Astromech
When you are hit by an attack and there are at least 3 uncanceled [Regular Hit] results, you may choose and cancel those results until there are 2 remaining. For each result canceled in this way, receive 1 stress token.
R5-P9 (Unique)
Cost: 3
Type: Astromech
At the end of the Combat phase, you may spend 1 of your focus tokens to recover 1 shield (up to your shield value).
WED-15 Repair Droid
Cost: 2
Type: Crew
Huge Ship only
Action: Spend 1 energy to discard 1 of your facedown Damage cards, or spend 3 energy to discard 1 of your faceup Damage cards.
Carlist Rieekan (Unique)
Cost: 3
Type: Crew
Huge Ship only; Rebel only
At the start of the Activation phase, you may discard this card to treat each friendly ship's pilot skill value as "12" until the end of the phase.
Jan Dodonna
Cost: 6
Type: Crew
Huge ship only; Rebel only
When another friendly ship at Range 1 is attacking, it may change 1 of its [Regular Hit] results to a [Critical Hit].
Expanded Cargo Hold
Cost: 1
Type: Cargo
GR-75 only
Once per round, when you would be dealt a faceup Damage card, you may draw that card from either the fore or aft Damage deck.
Backup Shield Generator
Cost: 3
Type: Cargo
Limited
At the end of each round, you may spend 1 energy to recover 1 shield (up to your shield value).
Engine Booster
Cost: 3
Type: Cargo
Limited
Immediately before you reveal your maneuver dial, you may spend 1 energy to execute a white [1 Forward] maneuver. You cannot use this ability if you would overlap another ship.
EM Emitter
Cost: 3
Type: Cargo
Limited
When you obstruct an attack, the defender rolls 3 additional defense dice (instead of 1).
Shield Projector
Cost: 4
Type: Cargo
When an enemy ship becomes the active ship during the Combat phase, you may spend 3 energy to force that ship to attack you, if possible, until the end of the phase.
Quantum Storm (Unique)
Cost: 4
Type: Title
Energy: +1
GR-75 only
At the start of the End phase, if you have 1 or fewer energy tokens, gain 1 energy token.
Dutyfree (Unique)
Cost: 2
Type: Title
Energy: +0 (not a typo)
GR-75 only
When performing a jam action, you may choose an enemy ship at range 1-3 (instead of at Range 1-2).
Combat Retrofit
Cost: 10
Type: Modification
GR75 only; Huge Ship only
Increase your hull value by 2 and your shield value by 1.
Tibanna Gas Supplies
Cost: 4
Type: Cargo
Limited
Energy: You may discard this card to gain 3 energy.
Frequency Jammer
Cost: 4
Type: Cargo
Limited
When you perform a jam action, choose 1 enemy ship that does not have a stress token and is not at Range 1 of the jammed ship. The chosen ship receives 1 stress token.
Damage Decks - revealed!
Fore (10 cards; all are Ship type damage)
Hull Breach x2
Place 1 of your Upgrade cards under this card. You cannot use that Upgrade card while this card is faceup. Energy: Spend 2 energy to flip this card facedown.
Broadcast Malfunction
You cannot perform the jam action. Action: Roll 1 attack die. On a [Regular Hit] result, flip this card facedown.
Secondary Drive Failure
You must spend 1 energy to perform any action.
Damaged Stabilizers x2
When you execute a bank maneuver, suffer 1 damage. If you draw a Damage card, draw it from the Fore Damage deck. Action: Roll 1 attack die. On a [Regular Hit] result, flip this card facedown.
Direct Hit x4
This card counts as 2 damage against your hull.
Aft (10 cards; all are Ship type damage)
Command Pod Casualties x2
Assign 1 stress token to 1 friendly small or large ship. Then your opponent may assign 1 stress token to 1 of your small or large ships. Then flip this card facedown.
Reactor Leak x3
When you execute a maneuver, reduce the amount of energy you gain by 1 (to a minimum of 0).
Projector Power Failure
You cannot perform the reinforce action unless you have at least 3 energy.
Reactor Cowl Rupture
When you perform a recover action, you cannot recover more than 2 shields. You must still spend all of your energy.
Engine Damage x3
When you execute a maneuver, if the speed of that maneuver plus the number of faceup “Engine Damage” cards you have equals or exceeds 5, you must skip your “Perform Action” step this round.
EDIT: Here's a list of all the cards in the set (other than the new damage cards), which El_Tonio put together and deserves props for:
X-WING PILOT CARDS:
(1) Wes Janson
(2) Jek Porkins
(3) “Hobbie” Klivian
(4) Tarn Mison
(5) Red Squadron Pilot
(6) Rookie Pilot
X-WING UPGRADE CARDS:
(1) Flechette Torpedoes
(2) R3-A2
(3) R2-D6
(4) R4-D6
(5) R5-P9
REBEL TRANSPORT PILOT CARD:
(1) GR-75
REBEL TRANSPORT UPGRADE CARDS:
Title
(1) Quantum Storm
(2) Bright Hope
(3) Dutyfree
Cargo
(1) Comms Booster
(2) Slicer Tools
(3) Shield Projector
(4) Expanded Cargo Hold
(5) Backup Shield Generator
(6) Engine Booster
(7) EM Emitter
(8) Tibanna Gas Supplies
(9) Frequency Jammer
Crew cards:
(1) General Jan Dodonna
(2) General Carlist Rieekan
(3) WED-15 Repair Droid
(4) Torun Far
Modification:
(1) Combat Retrofit
