Some have already responded to my mention of decks sans expansion boards for some spaces on the main board, starting with one for the City. I thought I would open up a new topic for anyone who cares to discuss options. Please feel free to provide any notions, additions, or counterpoints as you see fit.
I intend the decks to be more than simply a "draw 1 card" as an option. Drawing from the 52 (or maybe 104) card deck is an option in addition to what is on the space, but if you do, there is no guarantee you will be leaving on the next turn.
Each card will have
- a "Type" (much like the Adventure deck as listed in the midbar), with proportions somewhat the same
- a "District" (roughly defining what things might be encountered or available, and also listed in the midbar)
- an "Exit" indicator for IF and HOW one may leave the space on the next turn instead of drawing again.
- a "Vagrancy" rating on some, for the chance of a penniless adventurer being booted out for just being a pain and of no use to city life.
- a possible listing for "Renown" to be gained during types of encounters, which might be used to advantage in the City or possibly elsewhere in the Land. Renown would be in three forms: Black, White, and Green. The balance of types held by an adventurer would indicate how an adventurer is viewed by its reputation in certain encounters versus how it is supposed to act according to its alignment.
Some possible Districts (terms are subject to change) would include
- "Lowside" (the poor district, and a haven for the criminal elements),
- "Highside" (the rich residence area, with nobles, notables, and more important personae encounters),
- "Midside" (the largest populated area with common shops and goods and residences),
- "Mechantile" (where high priced items, services, and goods are available, including those typically wanted by adventurers; it would also include possible caravan stations as a way to travel to other spaces to either side of the city),
- "Market" (akin to the open air types common to most large medieval cities, with a random selection of Purchase cards avialable),
- "Portside" (the docks and warhouses, with a possiblity to purchase passage on a ship to other major places in the Outer Region, and also caravan access)
- "Bureaucratic" where law enforcement, governmental, religious, and civic institutions are located... likely not a place that vagabound adventurers want to be seen without some legitimate Renown.
Card dimension would be roughly a height and width equal to the heigth of the current Adventure cards... so basically more room but of a convenient size to fit on an Outer Region corner space.
I do not intend to put in any full scale "quests" (either real quests or what pass for such in fantasy games these days). I also have another future project called "Tasks & Tales" that will be built to interface with standard decks and these "space" expansion decks, so I'm leaving such notions out of the Great City. I perfer for now to keep in as merely "adventuring" and opportunities for characters to gain advantages (for a cost and or risk).


