Hello. I'm very new to these forums, though I've played EotE for a few months now (though I know my GM has changed a few things about the core rules to make it more suitable for our party - he's a very good GM). I only recently decided to create an account because I was having an issue with one mechanic within the game.
I feel that the fact that races have prebuilt stats limits the specialization in character creation. I understand that EotE strives to be an accurate and "realistic" game, but this bothers me, and other players I know. For example, my first character I made is a Wookiee Bounty Hunter. I was tired of playing a support role or utility character, so I decided to make this Wookiee, Tarkazza, as bad ass as possible. He's intimidating, dangerous, resourceful, and most of all fearless. Where he downfalls (for balancing purposes) is pretty much anything other than combat. He can't fly a ship, he can't make a robot, roughly injecting a stimpack is the extent of his medical knowledge, and if you asked his party, he's not the most amicable person either. So you can understand Tarkazza is just the right character for the bad ass role I was looking for. However. Character pages do not just include the physical make up of a race, but also some mental aspects (Willpower and Presence, and partly Intellect). So every time my GM goes to roll the dice on a discipline check to see whether or not Tarkazza runs in fear when something attacks them, he's at a serious disadvantage because Wookiees have a Willpower of one. So no matter how fearless I want my Wookiee to be, he will always be a sissy according to the books.
Does anybody else run into this sort of issue where the race is perfect, but the stats limit how you want to roleplay? Please give me feedback that I can share with my GM to see if we can tweak things up a bit. Even if you're just telling me I need to deal with it and stop wanting my character to be overpowered, all input is appreciated.
Edited by nmk329