No Star Destroyers, Please

By Punning Pundit, in X-Wing

What I want to see is a 3 Section Star Destroyer with 8 or so Hard points, and attacks on the lower two body sections. It's third section, the command tower controls its large energy supply, and once the Command tower is destroyed(crippled) the ship can no longer change it's manuever dial from what it was when the ship was fired upon. It creates a cinematic weakness where eventually it will fly itself straight off the board, while still being powerful. From there make it so no more than 3 or hardpoints can fire on any one small ship, and give it Tractor Beams that can move ships around the field. I can see it all in my head, and I cannot imagine anyone not wanting to see that happen.(In total with hard points full around 175 points seems fair. With how many different tactical decisions a big ship can make every turn, having the really big one just seems amazing.

And Tractor Beams just sound amazing. Yank your ships from certain death. Pull little ships into your way and eat them. Etc.

Super star destroyer will never happen. A much smaller triangle shape star destroyer-esque ship about 18 in long in game I see happening. I also can see a nebulon B as well.

It's happening. There are 5 epic points for cinematic games and they haven't produced a 5 point ship.

It's happening. There are 5 epic points for cinematic games and they haven't produced a 5 point ship.

^^This.

Want a Star Destroyer?

Roll up your sleeves, get out your tools and take some tips from here:

http://community.fantasyflightgames.com/index.php?/topic/104459-600-point-2v2-defend-the-star-destroyer-game/

If I had the storage space... But I'd rather have one that isn't to scale, and is three dimesnional and comes with a manuever dial. If I ever get word FFG is for sure not making one I'll start looking at models and making something balanced that fits with the epic rules. Until then, I just hope FFG doesn't listen to Naysayers. I mean, I'm sure at one point people said things like, "This is a game about fighters, there will never be bigger ships" too.

If you do the ISD in 1/270 scale its not just <2meter as in this picture. Its 6m long. A long car.

1/540 would be still 3 meter and bigger than this thing in the thread!

And how can an ISD be placed to 150 Points? Under 1000 Points is just riducolus weak.

Realistic 10 CR90 cant beat a ISD. Wouldnt it be a joke to have 1 or 2 CR90 on the level of a ISD in XWM?

Edited by SchLoTTiX

Want a Star Destroyer?

Roll up your sleeves, get out your tools and take some tips from here:

http://community.fantasyflightgames.com/index.php?/topic/104459-600-point-2v2-defend-the-star-destroyer-game/

If I had the storage space... But I'd rather have one that isn't to scale, and is three dimesnional and comes with a manuever dial. If I ever get word FFG is for sure not making one I'll start looking at models and making something balanced that fits with the epic rules. Until then, I just hope FFG doesn't listen to Naysayers. I mean, I'm sure at one point people said things like, "This is a game about fighters, there will never be bigger ships" too.

If you do the ISD in 1/270 scale its not just <2meter as in this picture. Its 6m long. A long car.

1/540 would be still 3 meter and bigger than this thing in the thread!

I think this is the issue most people have with the concept.

The Tantive, scaled the way it is, still almost makes sense if you squint and use your imagination.

A 6-8 inch Star Destroyer just seems lame.

Why not a Vigil Class then? WHY? It makes so much more sense.

Comparing the CR90 with the ISD is like comparing the firepower of a ISD with a SSD.

Want a Star Destroyer?

Roll up your sleeves, get out your tools and take some tips from here:

http://community.fantasyflightgames.com/index.php?/topic/104459-600-point-2v2-defend-the-star-destroyer-game/

If I had the storage space... But I'd rather have one that isn't to scale, and is three dimesnional and comes with a manuever dial. If I ever get word FFG is for sure not making one I'll start looking at models and making something balanced that fits with the epic rules. Until then, I just hope FFG doesn't listen to Naysayers. I mean, I'm sure at one point people said things like, "This is a game about fighters, there will never be bigger ships" too.

If you do the ISD in 1/270 scale its not just <2meter as in this picture. Its 6m long. A long car.

1/540 would be still 3 meter and bigger than this thing in the thread!

And how can an ISD be placed to 150 Points? Under 1000 Points is just riducolus weak.

Realistic 10 CR90 cant beat a ISD. Wouldnt it be a joke to have 1 or 2 CR90 on the level of a ISD in XWM?

And as for why not a Vigil. Because Star Destroyers are an Icon on par with X-Wings and Tie Fighters. It's the second ship you see in the first movie.

Edited by Aminar

Want a Star Destroyer?

Roll up your sleeves, get out your tools and take some tips from here:

http://community.fantasyflightgames.com/index.php?/topic/104459-600-point-2v2-defend-the-star-destroyer-game/

If I had the storage space... But I'd rather have one that isn't to scale, and is three dimesnional and comes with a manuever dial. If I ever get word FFG is for sure not making one I'll start looking at models and making something balanced that fits with the epic rules. Until then, I just hope FFG doesn't listen to Naysayers. I mean, I'm sure at one point people said things like, "This is a game about fighters, there will never be bigger ships" too.

If you do the ISD in 1/270 scale its not just <2meter as in this picture. Its 6m long. A long car.

1/540 would be still 3 meter and bigger than this thing in the thread!

And how can an ISD be placed to 150 Points? Under 1000 Points is just riducolus weak.

Realistic 10 CR90 cant beat a ISD. Wouldnt it be a joke to have 1 or 2 CR90 on the level of a ISD in XWM?

Read my earlier point about scaling in game design. And frankly, I just don't care. That's not an argument rooted in the game, it's an argument rooted in Naysayer land, based on fluff.

Yeah, ok. You are right. Its totally normal that 1 150m Corvette almost has the same Firepower than a 1,6KM Warship, shilds etc.

What was the reason that Yamato class and Bismarck class ships were build? Yeah because they are as strong as any other ship.

Tell me why not include the Vigil Class? Or at least the Victory Class. At the Scaling 1 / 800 the Turbolaser of the ISD wouldnt even look like serious weapons. And at 1/800 the ISD would be still 2m! Would mean it couldnt move on the epic format battlefield(it couldnt even fit on the bf). Making it even smaller?

Edited by SchLoTTiX

The day FFG release a Star Destroyer is the day that Empire players will demand a Death Star!

Rebel players will complain that the Star Destroyer is too powerful.

Empire players will complain the Star Destroyer isn't big and imposing enough.

Moan, moan, whinge, whinge, and so the circle of dissatisfaction continues.

Pulls on chute, flies backwards from the topic before he gets annoyed...

There are 5 epic points for cinematic games and they haven't produced a 5 point ship.

But a CR-90 and GR-75 cost 5 points... So the fact that it goes to 5 is hardly proof that a 5 point ship will ever come out.

Want a Star Destroyer?

Roll up your sleeves, get out your tools and take some tips from here:

http://community.fantasyflightgames.com/index.php?/topic/104459-600-point-2v2-defend-the-star-destroyer-game/

If I had the storage space... But I'd rather have one that isn't to scale, and is three dimesnional and comes with a manuever dial. If I ever get word FFG is for sure not making one I'll start looking at models and making something balanced that fits with the epic rules. Until then, I just hope FFG doesn't listen to Naysayers. I mean, I'm sure at one point people said things like, "This is a game about fighters, there will never be bigger ships" too.

If you do the ISD in 1/270 scale its not just <2meter as in this picture. Its 6m long. A long car.

1/540 would be still 3 meter and bigger than this thing in the thread!

And how can an ISD be placed to 150 Points? Under 1000 Points is just riducolus weak.

Realistic 10 CR90 cant beat a ISD. Wouldnt it be a joke to have 1 or 2 CR90 on the level of a ISD in XWM?

Read my earlier point about scaling in game design. And frankly, I just don't care. That's not an argument rooted in the game, it's an argument rooted in Naysayer land, based on fluff.

Yeah, ok. You are right. Its totally normal that 1 150m Corvette almost has the same Firepower than a 1,6KM Warship, shilds etc.

What was the reason that Yamato class and Bismarck class ships were build? Yeah because they are as strong as any other ship.

Tell me why not include the Vigil Class? Or at least the Victory Class. At the Scaling 1 / 800 the Turbolaser of the ISD wouldnt even look like serious weapons. And at 1/800 the ISD would be still 2m! Would mean it couldnt move on the epic format battlefield(it couldnt even move). Making it even smaller?

And again, I don't care about canononical firepower so long as the Star Destroyer is the biggest baddest thing in the game. That's all it has to be to feel like a Star Destroyer. 100% of what it needs is to be the most expensive powerful thing in the game. And Game Design, as a rule, doesn't care either. It sets it on a scale. Maybe the Star Destroyer is the only thing in the game that can fire off weapon 5 blasts. Given the way scaling works, that's appropriate. And it has 3 sections with more Hill and Shields than the Tantive's sections.(But enough where 12 linked Torpedos can take one out with perfect rolls.(As has happened.) Quality game design is what matters. Not Cannon. Not relative firepower levels in linear scale. If we did that with this game we'd be rolling 8 dice on the falcons attacks, 4 on the X-wing, and everything would need 10 Hull to stand a chance of living.

Tell me why not include the Vigil Class?

Because it's not a ISD :blink:

I mean honestly look at their argument. They are willing to nerf an ISD to oblivion so it will fit in this game in terms of size, firepower and defense. But are not willing to accept something that is already the correct size, firepower and defense and looks like an ISD.

But because it's not called an ISD, it's not good enough.

Tell me why not include the Vigil Class?

Because it's not a ISD :blink:I mean honestly look at their argument. They are willing to nerf an ISD to oblivion so it will fit in this game in terms of size, firepower and defense. But are not willing to accept something that is already the correct size, firepower and defense and looks like an ISD.But because it's not called an ISD, it's not good enough.

Being a Triangle does not make a ship a Star Destroyer.

I think the best bet for this will be the Vigil-class Corvette. Reasonable size, can cheat the scale a little without upsetting anyone, and looks like a tiny Star Destroyer, meanwhile being within the play realm of the CR90. Although it never appears on film, or in any books i've read, it's similar appearance to the Star destroyer will give it a certain amount of authenticity. You see it and think 'empire'.

Second choice is a Lancer-class Frigate. Ugly, but the fact that it was specifically meant to repel Fighters would give it a good spot in the game.

I personally prefer the Vigil , because it has that Star Destroyer vibe.

Because less than .0001 percent of the population knows what a Vigil Class is.

Sorry but that is a complete and utter BS reason. Anyone who plays this game and see's that model will think one thing "Wow that looks just like an ISD, I wonder what a Vigil class is?"

That's all it has to be to feel like a Star Destroyer.

Which you can accomplish quite easily with a Vigil class Corvette, yet still stay to true to Canon and everything else. It will still be the biggest most powerful ship in the game. It will have the classic ISD look. It will make everyone happy, unless you are so fixated on the name Imperial Star Destroyer that you won't accept anything that isn't called that.

The only way you will see a ship that looks like an ISD would be the Vigil Class.

FFG took a big risk to the "most popular game they have ever produced" by introducing huge ships.

I believe they did they're homework, prepared, and it will not only pay off but add value to X-wing.

The risk associated with introducing the transport and CR-90 into the game compared to the risk associated with introducing a TABLETOP MODEL ISD is not even worth having a conversation about.

Anyone advocating that FFG should nerf and scale down an ISD to a tabletop model, and therin risk the sales associated with this product line is IMHO not "the coldest beer in the fridge".

Being a Triangle does not make a ship a Star Destroyer.

And here is the heart of the argument...

It looks like a Star Destroyer.

It is the most powerful ship in the game.

It is the proper size and capabilities to fit in the game as is.

Yet, because it's not called a Star Destroyer it's not good enough.

You can play Star Wars: Star Ship Battles from Wizard of the coast. I dont want that.

swsb_custom_set_2.jpg

pic294899_md.jpg

If we implement the ISD at ~200 Points we can even bring in the SSD and the Deathstar. No problem! But I dont want to play that!

If scale doesn't matter, why not ask for a Death Star model on the table.

Tell me why not include the Vigil Class?

Because it's not a ISD :blink:

I mean honestly look at their argument. They are willing to nerf an ISD to oblivion so it will fit in this game in terms of size, firepower and defense. But are not willing to accept something that is already the correct size, firepower and defense and looks like an ISD.

But because it's not called an ISD, it's not good enough.

Vandor nails it!

They're position is purely emotional. No reason or rational thinking involved.

http://starwars.wikia.com/wiki/Vigil-class_corvette?file=Vigil-class_corvette_%2528Fractalsponge%2529.jpg

That does not look like a Star destroyer. It looks like somebody made something designed around the idea of a Star Destroyer. That is just not enough.

Without the elevated command center the whole thing just looks incomplete and squashed. The angles are too shallow. There are a million reasons it just is not, and will never be, an acceptable halfway gesture. It looks like something you would see in a Star Wars Ripoff.

That isn't to say it can't be in the game. But it should not be the closest thing we get to a Star destroyer.

Edited by Aminar

If scale doesn't matter, why not ask for a Death Star model on the table.

And this is a logical falacy, and ignores the point entirely. Exaggurating an argument to mock it is rude.

http://starwars.wikia.com/wiki/Vigil-class_corvette?file=Vigil-class_corvette_%2528Fractalsponge%2529.jpg

That does not look like a Star destroyer. It looks like somebody made something designed around the idea of a Star Destroyer. That is just not enough.

Without the elevated command center the whole thing just looks incomplete and squashed. The angles are too shallow. There are a million reasons it just is not, and will never be, an acceptable halfway gesture. It looks like something you would see in a Star Wars Ripoff.

Oh, the Vigil looks like something from a Stars Wars ripoff. But a "look, I'm a little bigger than a CR-90" ISD would be "authentic".

Try not to make our arguments for us man.