Something they need to add is Squadron abilities.

By Black Knight Leader, in X-Wing

They could introduce the rules in a Avenger Squadron and Gold Squadron two pack called "Legends of the Civil War." The squadron ability only works if every ship in your fleet is in the same Squadron, including named pilots.

Just acouple examples off the top of my head.

Saber Squadron can change any forward manuver to a white 1 forward movement.

Alpha Squadron gets a missile for free.

Avenger Squadron (Interceptor) Is allowed four modifications total or a combo of 1 system, 1 cannon, 1 missile, 1 bomb, 1 torpedo, 1 beam the equals up to four add-ons.

Avenger Squadron (Avenger) is allowed the same as the Interceptor version except its 2 with no missile and no beam.

So far Avenger would be the only squadron to have mixed ships with no added cost.

Royal Guard Interceptor could get some extra bonus for when Darth Sidious is on the table. Maybe one of their dice attacks is not effected by defensive actions.

Gold Squadron gets A4 Ys with stregnths 4 attack, no turret ,two less shields, 2 more hull and a bomb option in exchange for torpedo (optional) and X-Wing dial

Gray Squadron Gets S3 Ys with crew spot, two more shields, two less hull.

Rogue Squadron gets three mods.

These are just examples and they can be changed. Please put your own ideas here for the squadrons listed and for the ones not mentioned.

In addition to all of this some squadrons, groups, and Wings have mixed fighters. Avengers is the only one not charged for having a mixed force. Every other organization pays a half point for converting un-named fighters too their organization. So you can have a dagger converted to Gold along with one Rookiee and one Red X-Wing and one prototype A-Wing for 2 points total minus ship cost.

Wouldn't this reduce rather than increase customisability? Splitting the two factions into subfactions?

The problem with squadrons - in particular your ideas - is that they have to be extremely subtle and not huge bonuses.

If they are too good, then customizability is reduced because everyone will want to fly a particular subfaction.

If they aren't quite good enough, people will still occasionally fly them just to get even that slight edge.

With things like this, it is much better to be too weak than to be too strong.

And some of your examples are way too strong - Saber Squadron in particular.

Wouldn't this reduce rather than increase customisability? Splitting the two factions into subfactions?

Yes but there bonuses to having subfactions.

The problem with squadrons - in particular your ideas - is that they have to be extremely subtle and not huge bonuses.

If they are too good, then customizability is reduced because everyone will want to fly a particular subfaction.

If they aren't quite good enough, people will still occasionally fly them just to get even that slight edge.

With things like this, it is much better to be too weak than to be too strong.

And some of your examples are way too strong - Saber Squadron in particular.

What is too strong about Saber squadrons ability? Would it be better if it was red forward one? Take in mind one drawback to this setup is most of these organizations will have low PS excluding unique pilots and Royal Guard Interceptors. Some squadron wont have unique pilots at all. That most Squadron tittle upgrades should be worth points, I am just not sure how much.

What is too strong about Saber squadrons ability? Would it be better if it was red forward one? Take in mind one drawback to this setup is most of these organizations will have low PS excluding unique pilots and Royal Guard Interceptors. Some squadron wont have unique pilots at all. That most Squadron tittle upgrades should be worth points, I am just not sure how much.

Seriously? Giving every pilot in your squadron the ability to abort its selected maneuver for one that isn't even on the dial? You don't see that as insanely powerful? Two pilots and a crew upgrade provide far, FAR more limited version of that.

Honestly, pretty much every ability you suggest there is nuts. Alphas would add 25 points worth of free missiles. Your Gold Squadron takes them to the insane 4 attack, improves their dial, adds a bomb, and all at the cost of the turret and a single proton torpedo slots? Really, an 18-point ship with 4 attack, the X-wing dial, and 1/7 HP? Who wouldn't want to take 5 of those??

I don't mind the idea of themed squad benefits, but all of these suggestions are flat-out insane.

I like your idea, in concept if not actual execution. :)

Perhaps in Epic play this would work well, and people could afford to mess with a squadron and still have plenty of points left over to fill in the blanks. But I do agree, it should be a give and take sort of thing, not just give. For example, to make a squadron, you would need to designate a squadron leader. This and only this ship would have a special action they could use unique to that squadron. This gives 2 additional aspects:

1) To preform the unique action, it costs the leader his action that turn.

2) It creates an obvious target on the squadron leader and taking him out nullifies the bonus.

What is too strong about Saber squadrons ability? Would it be better if it was red forward one? Take in mind one drawback to this setup is most of these organizations will have low PS excluding unique pilots and Royal Guard Interceptors. Some squadron wont have unique pilots at all. That most Squadron tittle upgrades should be worth points, I am just not sure how much.

Seriously? Giving every pilot in your squadron the ability to abort its selected maneuver for one that isn't even on the dial? You don't see that as insanely powerful? Two pilots and a crew upgrade provide far, FAR more limited version of that.

Honestly, pretty much every ability you suggest there is nuts. Alphas would add 25 points worth of free missiles. Your Gold Squadron takes them to the insane 4 attack, improves their dial, adds a bomb, and all at the cost of the turret and a single proton torpedo slots? Really, an 18-point ship with 4 attack, the X-wing dial, and 1/7 HP? Who wouldn't want to take 5 of those??

I don't mind the idea of themed squad benefits, but all of these suggestions are flat-out insane.

This is towards your first comment. It only replaces a forward action. You can't have a bank on the dial and then preform a 1 forward manuver. If I remember correctly no one really likes the 181st pilot that can do 1 or 3 or 5 k turn because thats concidered a weak ability. Also I do't have a point value for having a all sabre squadron which would make a big diffrence when it comes to ballance.

I can also say the same thing for the Alpha Squadron upgrade, although overall I want it to be slightly cheaper than the price of having bought a missile for every Interceptor, this is to make up for the fact they will all be at PS1 with no named pilots.

As for the A4 I will point out it is more vanurable to crits than a S3 and the T-65 since its mostly relying on hull points with only one shield point. Also the draw back to having a all A4 Gold Squadron fleet is that they will only have one named pilot while say Rouge squadron will have a good amount to pick from.

Ok the Saber squadron pilot ability only can change forward 2 and maybe forward 3 to a forward 1.

Perhaps in Epic play this would work well, and people could afford to mess with a squadron and still have plenty of points left over to fill in the blanks. But I do agree, it should be a give and take sort of thing, not just give. For example, to make a squadron, you would need to designate a squadron leader. This and only this ship would have a special action they could use unique to that squadron. This gives 2 additional aspects:

1) To preform the unique action, it costs the leader his action that turn.

2) It creates an obvious target on the squadron leader and taking him out nullifies the bonus.

I kinda like this. If the squadron ability is a pilot ability and not a mod It would be a good weakness to have it so the ability is lost if the leader dies. I just think the whole squadron should get it. Now if it's a mod ability I think only unconverted ships should get them. The whole point to having the converted ships is to add flexability in fleet capabilities while still granting the ability to meet the requirements of having a organized fleet. This mixed structure is based on the Wings involved during ROTJ. Despite popular belief most of the Wings in ROTJ had mixed Wing deployments except maybe Blue and Green. Their were alot of Rebel fighters invovled, each Mon Cal ship carried 120 Reb Wing fighters.

I truly mean no offense by this, but...........95% of player suggestions for ship stats and abilities would break the game. To often you have ships with crazy low points an insane attack and evade. There was even a thread I saw earlier today suggesting a 5 point card with a 3 attack and 5 evade!!

I'm not even going to look at the abilities but where I run into a problem is simply what constitutes ships being in the same squadron? In this game the only thing that would tell me all the ships belong to the same squadron is if they were all flying the same ship. For TIE Fighters you have Black and Obsidian squadrons although you could consider Academy Pilots to be their own squadron. On the Rebel side you have your Reds, Blues, Greens, Golds, Greys, and Daggers but NONE of the named pilots clearly belong to any of those squadrons. If you look at Interceptors you run into all of those same issues.

It would be cool to get some kind of bonus for having all ships of the same squad, but it would have to be very weak in order to not break the game. There is already the benefit for having ships of the same pilot skill because you can choose activation and firing order.

What I want to see are cards with values like 2*x where x is the number of ships you field. Then they give a specific bonus to every member of the team, based on supporting eachother, things like for every friendly ship within range 1 of you, you may reroll 1 Defense dice at 3 points per ship. I don't want messy, this can only be used with ships of this type stuff, but I can see it.

Or one for the imperials that gives Imperials the ability to pass 1 damage from each attack to a small base ship with lower points.

That kind of thing.