range on Force move attack

By Kalrunoor, in Star Wars: Edge of the Empire RPG

What is the range of the force move action to "throw" an object at my opponent. Say i want to use move to throwa vibroknife i'm carrying at an enemy. How close do i need to be to the enemy?

4m 27cm, assuming it's not cloudy.

Seriously though, default range of Move is Short. To use the moved objects as a weapon though you'll also need the Control upgrade which has a Range upgrade as a prerequisite, so you have the option to reach out further, force dice permitting.

So basically whatever the range would be for a regular move?

If I am reading it correctly the answer is any range, with a caveat.

You would need to buy the Control Upgrade that allows yo to make a Discipline check to use the power as an attack. In order to access this power you need to first buy a Range Upgrade.

When you make the Discipline check you roll your Force die. If you roll at least one light side point you can activate the power. This would let you throw the vibroknife at anything within short range. If your force die roll had any additional points you can use them to activate the Range Upgrade and allow you to throw the knife an additional range band for each Range Upgrade you've bought.

So basically whatever the range would be for a regular move?

yeah

Be cheaper in xp to just use your arm, treat it like a grenade, and buy Strong Arm to extend to medium range. Unless you feel the need to throw a knife further than 200 feet.....

Edited by 2P51

If I am reading it correctly the answer is any range, with a caveat.

You would need to buy the Control Upgrade that allows yo to make a Discipline check to use the power as an attack. In order to access this power you need to first buy a Range Upgrade.

When you make the Discipline check you roll your Force die. If you roll at least one light side point you can activate the power. This would let you throw the vibroknife at anything within short range. If your force die roll had any additional points you can use them to activate the Range Upgrade and allow you to throw the knife an additional range band for each Range Upgrade you've bought.

What is the difficulty of the check, standard ranged attack based on range band?

As to throwing to medium I'm trying to gauge what one of players can do such as pick up and throw the melee tank droid to get him in range quicker.

If I am reading it correctly the answer is any range, with a caveat.

You would need to buy the Control Upgrade that allows yo to make a Discipline check to use the power as an attack. In order to access this power you need to first buy a Range Upgrade.

When you make the Discipline check you roll your Force die. If you roll at least one light side point you can activate the power. This would let you throw the vibroknife at anything within short range. If your force die roll had any additional points you can use them to activate the Range Upgrade and allow you to throw the knife an additional range band for each Range Upgrade you've bought.

What is the difficulty of the check, standard ranged attack based on range band?

As to throwing to medium I'm trying to gauge what one of players can do such as pick up and throw the melee tank droid to get him in range quicker.

Difficulty is the Sil of the object being thrown. So 0 is -, 1 is 1p, 2 is 2p...

So assuming the tank droid is Sil 3 like the speeder truck, you'd need to use the range upgrade to get medium or greater range, and three strength upgrades to move it's hugeness.

Note that you'll also need to spend 1 pip to activate the power, another activate the Strength upgrades, and a third to activate the Range upgrades. So if you aren't FR2 or better, it ain't happening...

By default a force user can't move something (or someone) very fast. In other words a player can run faster than a force user can move someone by default. A force user with the proper control upgrade can move things very fast. Fast enough to make an attack.

There are no rules for chucking your companions into melee (engaged) beyond some basics. If you rapidly accelerate your friends you are basically treating them like any other ballistic object. When they come down, it's going to hurt. Hurling your friends at your enemies will do damage to both the enemy and the friend.

If you just want to lift your friend up and speed isn't an issue you can probably do that with two force points and the first strength upgrade (1 to activate and 1 to lift a size one object) and no roll. If speed of movement is important, you might allow a coordination check at the end of a "Force toss" for the recipient to keep his/her feet.

Given that a round is about a minute horizontal movement with the Force is more useful at impressing girls than as an actual combat tactic.

Keep in mind that no matter how many Range upgrades you have the thing you want to move has to start within Short range of the force user. Range upgrades only cover how far away the destination of the Move can be.

Keep in mind that no matter how many Range upgrades you have the thing you want to move has to start within Short range of the force user. Range upgrades only cover how far away the destination of the Move can be.

Not quite how I read it, but I see where you're coming from...

Each range upgrade you bought? Or 1 range per extra light side point you get?

As in you have purchased 3 upgrades but only rolled 1 extra light side point. Do you

A) get to upgrade it 3 range increments

OR

B) only get to upgrade the range one time?

The rules state: "... The Force user may activate this [the upgrade] multiple times, increasing the range by this number." So once per range band.

Using a silhouette 1 object (the size of the droid player) causes 10 damage to the character hit. I would say this would apply to the character being thrown as well and after applying soak won't be too bad. Also i might let him make a coordination check at average difficulty with successes reducing damage.

Each range upgrade you bought? Or 1 range per extra light side point you get?

As in you have purchased 3 upgrades but only rolled 1 extra light side point. Do you

A) get to upgrade it 3 range increments

OR

B) only get to upgrade the range one time?

If you spent XP on three upgrades, A is correct.

If you spent XP on only one upgrade (and have a really high Force Rating) then you have the alternative option of spending three Pips to activate the single upgrade 3 times, ending in the same result as before.

This is also why people are concerned about Jedi and their Force Ratings when their associated rulebook comes out. If you have a high FR, and buy all four strength upgrades, you can activate it multiple times and start throwing around Star Destroyers.

Personally I'm not concerned, but that's just me...

Edited by Ghostofman

Ghost is correct. Spending 1 force point gives you the number of range bands equal to the number of range upgrades purchased. Spending an additional point adds that same amount again.

WOW WOW WOW WOW!

is all I can say to that. I am not interested in playing a jedi or a force user so I never bothered looking at, let alone reading, the info on force powers. I have always wanted to play a bounty hunter although I am playing a tech mechanic atm (I was late to the party & they already had a bounty hunter).

That does indeed sound pretty powerful to the point of breaking. Not worried I'll cross that bridge when it comes.

It sounds broken, but between the XP cost of just getting to FR3, the XP cost of the Force powers, and the fact you still gotta roll plenty of pips to actually execute the action, and you are looking at around 400+ XP for a character that can really only do that one thing IF he also rolls well. Crummy roll? Congrats, you've got a character that's essentially a starter level with a few extra talents...

Consider this, by the time a force user has spent enough XP to crash Star Destroyers the über-pilot with the same amount of XP can jump in a T-16 (from back home) and one shot the thing anyway. To me that means the game is balanced.

If you don't want your players putting a cap in a star destroyer don't give them that much XP. Personally, I think killing star destroyers is fun for all.

Well maybe not the guys on the star destroyer, but they are evil minions anyway.

Ghost is correct. Spending 1 force point gives you the number of range bands equal to the number of range upgrades purchased. Spending an additional point adds that same amount again.

FYI, there is a whole thread about this and this point is under contention. There have been two contrary comments from the devs on how it works.

Ghost is correct. Spending 1 force point gives you the number of range bands equal to the number of range upgrades purchased. Spending an additional point adds that same amount again.

FYI, there is a whole thread about this and this point is under contention. There have been two contrary comments from the devs on how it works.

Please, F&D, hurry, please........