Also, influence can be used to get requisitioned dudes (say, a small stormtrooper section using the stats out of Oblivion's Edge), or to influence tactics or policy on a system/crusade front level - temporarily diverting a pair of Navy destroyers to 'fly wing' for a Deathwatch Rapid Strike Vessel, for example.
Isn't this similar to what Deathwatch RPG already offers with Renown?
Or would you be aiming at essentially shifting some perks of the Kill-team towards other characters?
The whole point of the deathwatch was that the astartes are immune (more or less) to inquisitorial authority but that the deathwatch had voluntarily sworn themselves into inquisitorial service.
You mean in FFG's vision of the setting?
The Dominica-pattern pod that the Sororitas Strike Force used specifically talked about lower velocities than the astartes version
Where? The only description that I've ever read (in the Citadel Journal) stated it's a variant of the Astartes Deathwind, without (with exception of the weapons loadout for the gun version) saying
what
actually would be different (and I'd assume "nothing", aside from livery, and having its suspension mountings adjusted for "smaller" people).
You can drop an Inquisitor with a Space Marine entourage in the tabletop without issue. I don't see why you couldn't replicate this in the RPG. Even if we are to assume that normal humans are somehow unable to bear with the physical stress of one of those vaunted Astartes drop pods because someone decided that "puny mortals" need to suck more, what's stopping the Kill-team from using a "Civilian Drop Pod"?
On a sidenote, I'm just going to reinforce that we are talking about a civilisation that is capable of manipulating gravitational forces, and a Kill-team that can slap anti-grav devices on their guns.
Additional nitpick: That deceleration quote strikes me not only as somewhat unsound, given the in-universe science, but also as internally inconsistent. It's more probable that whoever wrote that line did not yet know that any sort of drop pod would be made available in RT, rather than a minimal difference in velocity and subsequent deceleration.
Hardly. An inquisitor is hardly going to spend the 3/4 of an hour putting on terminator warplate to walk into a formal dinner. Well, not unless he really wants to make an entrance, anyway... plus, the armour itself is actually better in some respects than astartes stuff - it has some daemonic protection built in that's more akin to Grey Knight armour than anything the deathwatch would wear...
Actually, that was just a lame joke about, as per the Dark Heresy core rulebook, any weapon not carried by a Space Marine is a "civilian version", so as to explain the different damage profiles. And since the Malleus Terminator armour has less AP than the Space Marine version...
Because
obviously
, what kind of pilot sits inside totally affects the carrying capacity of the suit, so it is apparently incapable of mounting similarly thick armoured plates.
And isn't the Grey Knight armour also "Astartes stuff"? True, you could argue that GKs only bother with daemons and that the DW only bothers with aliens, but as the DW RPG tells us, this isn't true for the RPG. Also, it might be debatable whether the Inquisitor that hangs around with a DW Kill-team would be from the Ordo Malleus rather than the Ordo Xenos. If you make Malleus gear available to the Inquisitor, then you can (in theory) also give it to the Deathwatch.
Edited by Lynata