Easy to play imperial lists

By Tarmuyi, in X-Wing

We're looking for some pretty straight forward imperial lists, that don't punish you too hard for making flying errors. Naturally we thought about some dual Slave1-builds, but also the 4xRGI with PtL comes to mind.

For the rebels, Han Shoots First seems to be the obvious choice, although dual falcon might work as well.

Which squads do you feel are the most "user-friendly" out there?

http://xwing-builder.co.uk/view/55006/obsidian-kath

You essentially only move two elements, a Firespray (with a forgiving dial) and a block of TIEs. It also gives you a taste of simple-yet-effective crew choices and adds alot of fun with the proton bomb.

And it's a solid list! (play it against HSF and enjoy)

8x Academy TIEs.


Not joking. With 8 TIEs, you simply group them into 2 squares, each square being 2x2 in dimension. With these 2 squares, treat each one as 1 entire ship by itself, and assign the exact same maneuvers for them all. Afterwards, you can split up the individual TIEs once the dogfight gets messy. The 8 Academies is very forgiving and easier to fly because there's not effects going on, and all of them are at the exact same PS. Choosing actions for them is simple as well, keep saying "focus" unless you need to do a barrel roll to avoid obstacles. And with 8 TIEs, as more TIEs die, the flying gets easier as well because you now have lesser ships to worry about.

Regardless, Imperials have a very steep initial learning curve. The TIEint requires you to be familiar with the maneuvers of ALL the ships out there, so that you can use them to the best of their abilities. The Firespray has its own problems and difficulties due to its large base and blind spots, and the Shuttle is just horrid and flies in a completely different manner from everything else in the game. The TIEbomber and TIEadvanced have some interesting and weird maneuvers that make it quite difficult to fly together with other types of TIEs. So for now, concentrate on the TIE fighter.

If you find 8 TIEs to be a bit too overwhelming, try a 6 TIE instead. Simply take all 6 named TIEs without any upgrades, and there you have it.

Edited by Duraham

8x Academy TIEs.

Not joking. With 8 TIEs, you simply group them into 2 squares, each square being 2x2 in dimension. With these 2 squares, treat each one as 1 entire ship by itself, and assign the exact same maneuvers for them all.

If you assign the same movements to all of them they will run into each other when you turn. The TIEs on the outside of the formation need to perform a move at least one bigger than the inside. E.g. If the inside TIEs "bank 1" the the outside TIEs need to "bank 2" or "bank 3" in order to not run into the inside ones.

8x Academy TIEs.

Not joking. With 8 TIEs, you simply group them into 2 squares, each square being 2x2 in dimension. With these 2 squares, treat each one as 1 entire ship by itself, and assign the exact same maneuvers for them all.

If you assign the same movements to all of them they will run into each other when you turn. The TIEs on the outside of the formation need to perform a move at least one bigger than the inside. E.g. If the inside TIEs "bank 1" the the outside TIEs need to "bank 2" or "bank 3" in order to not run into the inside ones.

This is true. You can do the same sharp turn, but banks will mess you up.