Got caught by surprise last night. Rather unpleasantly, since everything else is going badly in both luck and capabilities (mid Gold level campaign, so very tough work for OL now).
Now, nearly all RtL levels consist of one area. But Rumour, and Legendary, levels have multiple areas.
I'd always assumed that new areas flip the reinforcement marker, just as new levels do. And conversely, that new levels activate all the 'new area' cards (Hordes of the Things, Brilliant Commander, Wind Pact, etc). Yet it seems that I was mistaken.
RtL Pg 17
At the start of every dungeon level, the overlord places the reinforcement marker in front of him faceup ... the reinforcement marker stays facedown until the end of the dungeon level.
So the heroes get to go through the entire rumour/legendary level with only one spawn, unless there is a butt- load of threat available (not likely when the Staff of knowledge is dumping 6-10 threat per turn!). To make matters worse, they still get to use Wind Pact to eliminate the OLs best card multiple times, and the OL can only sit in the headlights staring, unable to do anything.
Thoroughly ticked off with this, I went checking. I can't find anything that says a new level is a new area. Therefore Wind Pact (and Brilliant Commander/Hordes of the Things) shouldn't be working all the time... It does say, also on page 17 " As when revealing a new area,... " indicating that setting up a new level is similar to, but not identical to, setting up a new Area. In otherwords, they are not exactly the same. A new level is not a new Area. Even the first level is not an Area. In fact even an outdoor location is not an Area.
Of course, this means that Wind Pact, Brilliant Commander and Hordes of the Things (and any other cards that specify new Areas) are almost completely worthless - and even more useless for the unfortunate Lts that have them as special powers.
I'm sure I'm missing something and that levels and outdoor locations must somehow count as areas (and IMO areas should at least partially count as levels), but I just can't find it. Can anyone point me to what I have missed?
Still severely pissed off that I was forced to discard a Dark Charm, an Ambush, a Diamond Razor Wing spawn, a Diamond Spider spawn and a couple of other cards (as well as, or more importantly, being forced to play good cards ASAP rather than hold them for the ideal usage) while still only getting to flip the reinforcement marker twice in the entire dungeon (all the while bleeding threat like you couldn't imagine from the !&%$@^ Staff of Knowledge...