Lightsaber

By Bohrdumb, in Star Wars: Edge of the Empire RPG

I'm at work, so I don't have my books with me. Can someone throw up the stat block for a lightsaber?

D 10, Cr 1, R Engaged, S:Lightsaber(Br or Ag), Co 10k-R, Ra10, Breach, Sunder, Vic 2

Okay, so I'm new enough to the game that I don't entirely understand the entry.

Damage 10

Crit 1 (Advantage)

Range: Engaged

Skill: Lightsaber (which I'm thinking 4 yellows should suffice)

Co? 10k-R? Ra10?

Breach is through armor, right?

Sunder break things?

Vicious 2?

Okay, so I'm new enough to the game that I don't entirely understand the entry.

Damage 10

Crit 1 (Advantage)

Range: Engaged

Skill: Lightsaber (which I'm thinking 4 yellows should suffice)

Co? 10k-R? Ra10?

Breach is through armor, right?

Sunder break things?

Vicious 2?

Damage: 10

Crit 1 (Yes Advantage)

Range: Engaged

Skill: Lightsaber (there isn't such a skill for PCs in EotE unless your GM makes one)

Cost: 10k Restricted

Rarity: 10

Breach (Breach weapons ignore 1 point of Armor rating per rank of Breach which also means they ignore 10 points of soak )

Sunder (When Sunder is activated, which takes 1 advantage one item held by the target is damaged by one step)

Vicious 2 (Adds 10 to rolls on the critical injury table for each rank of Vicious)

Okay, so I'm new enough to the game that I don't entirely understand the entry.

Damage 10

Crit 1 (Advantage)

Range: Engaged

Skill: Lightsaber (which I'm thinking 4 yellows should suffice)

Co? 10k-R? Ra10?

Breach is through armor, right?

Sunder break things?

Vicious 2?

Damage: 10

Crit 1 (Yes Advantage)

Range: Engaged

Skill: Lightsaber (there isn't such a skill for PCs in EotE unless your GM makes one)

Cost: 10k Restricted

Rarity: 10

Breach (Breach weapons ignore 1 point of Armor rating per rank of Breach which also means they ignore 10 points of soak )

Sunder (When Sunder is activated, which takes 1 advantage one item held by the target is damaged by one step)

Vicious 2 (Adds 10 to rolls on the critical injury table for each rank of Vicious)

Is Lightsaber not trainable at all? I'm using a third party character builder, which lists it.

It's only trainable if the GM wills it. The guess is that until Faith and Destiny comes out there won't be any rules for PCs using lightsabers. As it stands, there is no way for a player to be trained in lightsaber usage without the GM giving approval.

Is Lightsaber not trainable at all? I'm using a third party character builder, which lists it.

PC's do not have access to the skill. The GM may allow the skill, but the CRB does not list it.

NPCs (if this is what you mean by 3rd party?) do not follow PC rules. So if the GM wants an NPC to have ranks in Lightsaber, then that NPC can have them.

also there is some hints that the Lightsaber skills ability can be either strength or Agility, which is decided upon learning the skill

GM definitely wants me to have access to Lightsaber. My character just died, and we're about to enter a 2-part finale, so he is allowing me to rebuild a new char with access to whatever I want.

Question - Is 4 yellow enough in the skill, or should I push for 5?

Enough to do what? You don't need any to cause a ton of Wounds or consistent Critical hits.

Enough to do what? You don't need any to cause a ton of Wounds or consistent Critical hits.

Well, all I know about our next mission is that we will be facing a Jedi. I want to be certain it will die before it swing back.

Without being trained in blocking, or being absolutely certain of winning initiative, running away and shooting at them will probably be a better option than trying to fight them.

Building your character around 1 upcoming fight is gonna make for a very limited character in the longer term.

Skill 5 just to get a pool of YYYYY is almost always a large waste of XP compared to, say, YYYG and some good Talents.

Edited by Kshatriya

4 yellow is more then sufficient. Without the associated stuff expected in F&D there's no reason to dump huge XP number into it. You can't block, or deflect, or do other stuff like that, you can just flail it around like a cub scout with a flashlight.

As 2P51 says, attempting to duel right now, even with skills, is risky at best, though the word "suicidal" is probably accurate as well.

If it were me, I'd load up on other stuff. You don't need a jedi to beat a jedi, you need the right tools, a solid plan, and a little luck.

This is a 2-part finale. Our campaign will be ending on May 4th. My character beyond that, is inconsequential.

It's important to note though, that I have very high Stealth and Leadership, and am decent at Piloting and Vigilance. So while not totally flexible, I have some other options.

I've played the entire campaign as a Mechanic and don't think I actually engaged in a single combat. Though I did command some bombers to blow up the bridge of a ship my group was fighting on (they all survived!) This character is meant to be the antithesis of that. All action. I my head, the droid is an EG-5.

Edited by Bohrdumb

If that's the case, then go Hired Gun/Marauder (for melee offense) + Bodyguard (for defensive ranked Talents) and go nuts. Brawn 5 Droid etc. Just expect to get pounded with the Force; not much you can do about it especially if you're a Droid except maximize your WT and ST.

Edited by Kshatriya

I appreciate the input. I genuinely do, it's just we already have a bruiser droid among the group. He has Soak 10. I want to avoid being a copy of him and figured a more nimble approach would help differentiate things.

What's your XP budget look like?

Were you planning to play a droid as well or no? That was unclear from your post.

Are you allowed to use Age of Rebellion sources? Soldier/Commando and Spy/Infiltrator are both military careers that give some Melee stuff. Or you can go Bounty Hunter/Assassin. You are not going to find anything better for melee than Marauder though.

Edited by Kshatriya

Ive got 295xp to work with. Thinking a droid, and the reason I was going Assassin was for the Agi(which my GM is letting me use for Lightsaber - and I can spend points to train up to yellows like any other non-class skill) and the other class skills like Stealth.

I'd maybe be a Rodian or some other organic with high Agi so you can be a Force-Sensitive, and take Sense to improve your offense and defense in combat. I doubt you can afford to get to FR 3 but you might be able to swing 2.

Four yellows with a lightsabre and he asks if it's enough! If the GM is giving that away casually I don't want to know what they're up against. :(

Four yellows with a lightsabre and he asks if it's enough! If the GM is giving that away casually I don't want to know what they're up against. :(

To give perspective, my group and I were fighting on the bridge of star destroyer recently. We were having a rough go so I ordered some Imperial bombers to launch missiles at the bridge. In order to avoid damage, one of my group members (a droid) jet packed into space and landed on an enemy ship, and threw the pilot into space.

We go big...

GM's Blog: http://triumphdespair.wordpress.com/

Too bad you are going agility, as I would love to hear about the exploits of a force sensitive wookie with a lightsaber.

If it were me, I would (as stated above in other posts) go marauder for offense, force sensitive exile - sense power for defense (stick to force rating 1 with that xp budget), and consider assassin. Pump up lethal blows and hope you crit him to death.

Four yellows with a lightsabre and he asks if it's enough! If the GM is giving that away casually I don't want to know what they're up against. :(

To give perspective, my group and I were fighting on the bridge of star destroyer recently. We were having a rough go so I ordered some Imperial bombers to launch missiles at the bridge. In order to avoid damage, one of my group members (a droid) jet packed into space and landed on an enemy ship, and threw the pilot into space.

We go big...

Heh. Apparently so! :D