Hi All,
I'm new around here, but I wanted to share my thoughts on wave 5.
First off, a lot of people are guessing the Assault Gunboat or the Missile Boat as a possible imperial ships in the next wave, which, while having some merit, don't make a ton of sense due to their lack of appearances outside the X-Wing series of games. (Though, I acknowledge that the TIE Phantom only appeared in Rebel Assault 2 and EaW: FoC)
I think the main reason for not including X-Wing (PC Game that is) specific craft is the lack of good art for the craft. Most of what we have is the in-game models, which were not included in FMV cutscenes (such as the Moldy Crow or the Phantom) and overall, there isn't much detail regarding these ships. They aren't iconic.
So, for the Imperials:
The Sentinel Class Landing Craft would be an interesting addition, though it does not have the firepower or maneuverability to be a good unit. It may be very repetitive with the existing Lambda Class Shuttle. The Sentinel even made an appearance in the 1997 updates to the original series.
The I-7 Howlrunner would provide a Z-95-like craft to the empire. Faster than an X-wing, but slower than an E-Wing, it would sit in a spot similar the the TIE Advanced, because the ship has shields. Still, it would be an interesting addition to the game.
Also from Dark Empire, the A-9 Vigilance Interceptor would bring quite a mix with a Turret and speed. No shields or hyperdrive, like other ties, means this would be a swarm ship, but again, with a turret.
The Skipray Blastboat would be an excellent choice, with heavy firepower and a bomber like profile, it would be fun to fly, and it would be a tank. There is plenty of established art, including schematics in the Essential Guide to Vehicles. I see this one as very likely. And at a length of 25 meters, it might qualify as a medium craft. Technically it is an imperial ship, though it would more likely be in pirate hands.
For the Rebels:
I don't think anyone can deny that we need the YT-2400 Freighter , the Outrider. For goodness sakes, it was even in the special edition of Episode IV. Though it would fill a similar role to the YT-1300, it would be easy to make this a fun piece for the game.
The K-Wing would be an interesting choice, being a Missile Boat, possibly an analog of the Tie Bomber for the rebels. It required a bombadier, so maybe a crew card would be an option, plus a turret, this ship seems to be made for this game. I don't care for the looks, but again, it would make a great playing piece.
I know this is probably out of the question, but a third faction would open up a lot of possibility, a "pirate" faction, similar to what was done in Empire at War Forces of Corruption. With that, I obviously chose the fighter and bomber from that series as some of my choices.
Another good one, the Star Viper would make a lot of sense for a third "pirate" faction, similar to the blastboat. Fast and maneuverable, its odd design could probably take on some interesting tactics, and it would be a pretty cool model to see on the table at that.
The Conqueror-class assault ship would make a good pirate support vessel, and it has its roots in the Shadows of the Empire series, which is always a good thing. It is a cool looking ship...
For a large ship, which we probably won't see for quite a while given we are waiting on the first two, the Action VI Transport would be cool to see. The same model as the Famed Wild Karrde from the Thrawn Trilogy, with several appearances in other bits of the EU, it would make a great large ship, the same length as the Corellian Corvette.
So, what do people think?
Edited by Stinger07