Hi all,
First post here, and EotE is my first time GMing, so be gentle
My D&D group is about three years old, and we have a tough time all getting together every other weekend. So over the past year, we've taken to doing board game days when one or more people can't make a session, which has been plenty of fun.
A few months ago, I mentioned that I was devouring the EotE core rulebook and that the beginners' game is pretty easy for players to pick up without having read the rules. So a couple months ago we decided to give EotE a try as a B-game for when our D&D group can't all make it.
So far we've done two sessions, the first covering Escape from Mos Shuuta, and the second covering the first act of Long Arm of the Hutt. Both sessions were a ton of fun, and I really enjoyed GMing. And I *really* like the pace of the game. I could write a whole other post on that
Anyway, this post is to solicit advice and tips on GMing a game when there's going to be a rotating cast of players, and (maybe more importantly) ideas on how to GM when the players have a fairly low level of commitment to the PCs.
One issue I see is that the upcoming session(s) might have a lot of spotlight time for certain PC, but his player won't be there for a few weeks. Easy enough - create little standalone sidetrack adventures (I think "Holding Patterns" is a good term). I plan to roll Obligation in secret just for this (devious, aren't I).
A more difficult issue is specializations - my guys have made it pretty clear that they've got little commitment to their PCs (their gaming attention is focused on the D&D game). The out-of-the-box PCs aren't specialized, so I thought they might be interested in finding out that they could take a more specific path within their careers - but they all kind of went "meh - let's just play."
Anyhow, any advice you guys have would be very much appreciated.