300 Point Epic Imperial Lists

By LeoHowler, in X-Wing

He doesnt, i mis-read his card, whoops, was thinking that instead of start of combat phase it said when he acquired a lock.

he's still crazy good in this format though.

I'm looking forward to seeing a swarm of 24 TIE Fighters on the table at one time!

(Looks like I need to get a second job to pay for all the ships that I'll be needing.) :P

Afraid you can only have 12 of a single species of smallship.

Also, if I was running the rebels against 24 TIEs, I'd just go bowling with my transport.

It would be interesting to have a "suicide squadlet" of Academies that would block the transport (though I wouldn't do it, imagine the look on your opponent's face when he suddenly realizes his ship needs to roll 12 red dice because he plowed through my academy pilot formation).

Indeed. Your opponent would be laughing his butt off that you just sacrificed 96 points of ties in a kamikaze attack against a 30 point transport.

But against a 150 pt Corvette…

But you are only, maybe, taking out one section of the Corvette.

But you are only, maybe, taking out one section of the Corvette.

Very true; never said it was a good idea. Maybe after you've destroyed all the escort with your whole 300 points of ships intact. Then the inner troll in me might give it a go.

But you are only, maybe, taking out one section of the Corvette.

Very true; never said it was a good idea. Maybe after you've destroyed all the escort with your whole 300 points of ships intact. Then the inner troll in me might give it a go.

I'll admit that I can see the possibility of a situational kamikaze attack against a damaged huge ship. This is especially true if the kamikaze is also severely damaged (and preferably cheap). I just think that in almost all circumstances the basic (non suicidal) attack of any ship against a zero agility target is a better bet than throwing away a ship for a one dice suicide attack.

The Jendon ST-321 FCS Gunner Weapon engineer shuttle handing out a potential 3 locks and generating 2-3 for himself is gross in this format.

He'll also have a huge target on his head as well

Explain how he's passing out 3 locks.

Actually, with a little imagination you could read Jendon that way. Try reversing the order of the clauses and see what you think:

At the start of the Combat Phase, if a friendly ship at Range 1 does not have a blue target lock token you may assign 1 of your blue target lock tokens to it.

Alright, here it is: the 181st

Soontir Fel + PtL + SD/HU + TC

Turr Phennir + PtL + SD/HU

Lieutenant Lorrir + SD/HU

Fel's Wrath

5x Saber + Wingman

2x Saber + PtL

Saber + VI

The Jendon ST-321 FCS Gunner Weapon engineer shuttle handing out a potential 3 locks and generating 2-3 for himself is gross in this format.

He'll also have a huge target on his head as well

Explain how he's passing out 3 locks.

Actually, with a little imagination you could read Jendon that way. Try reversing the order of the clauses and see what you think:

At the start of the Combat Phase, if a friendly ship at Range 1 does not have a blue target lock token you may assign 1 of your blue target lock tokens to it.

AH HAHAHA..... And people called me crazy for having to many ships. Well they were not wrong, but at least I now have a chance to use a lot of them. I am thinking 12 Alpha interceptors and 5 academy with Hollowrunner and Backstabber. Leaves me with a few points to pay on upgrades.

I think I know why we run out of ships in stores so quickly ;)

Firstly, this isn't an Imperial Squad. Secondly, it's such a low amount of Agility dice. Thirdly, I want to try it just cuz.

12x Blue Squadron Pilot+Fire Control System. 288 points. Don't know what to do with the remaining twelve, but yeah. 12 B-Wings. All with TL+Focus. 96 Hit Points. 96.

The Jendon ST-321 FCS Gunner Weapon engineer shuttle handing out a potential 3 locks and generating 2-3 for himself is gross in this format.

He'll also have a huge target on his head as well

Explain how he's passing out 3 locks.

Actually, with a little imagination you could read Jendon that way. Try reversing the order of the clauses and see what you think:

At the start of the Combat Phase, if a friendly ship at Range 1 does not have a blue target lock token you may assign 1 of your blue target lock tokens to it.

Except that the Faq says an ability triggers once pertrigger(Jendon's being at the start of the combat phase. And he can only ever have 2 target locks on him at a time. And can't acquire another until he fires(way past when he can pass locks.)

Oh, we could always have the game state versus trigger discussion, if you like. :D

The Jendon ST-321 FCS Gunner Weapon engineer shuttle handing out a potential 3 locks and generating 2-3 for himself is gross in this format.

He'll also have a huge target on his head as well

Explain how he's passing out 3 locks.

Actually, with a little imagination you could read Jendon that way. Try reversing the order of the clauses and see what you think:

At the start of the Combat Phase, if a friendly ship at Range 1 does not have a blue target lock token you may assign 1 of your blue target lock tokens to it.

Except that the Faq says an ability triggers once pertrigger(Jendon's being at the start of the combat phase. And he can only ever have 2 target locks on him at a time. And can't acquire another until he fires(way past when he can pass locks.)

Oh, we could always have the game state versus trigger discussion, if you like. :D

Ion Pulse Missiles and Ion Cannons also look interesting: Not only to they reduce the epic ship's energy for the following turn, but you can also ionize their escorts into the no-fly zone. Save a lot of time if the Falcon gets hit by the Transport, savvy?

and then half the forum liked a post.

The Jendon ST-321 FCS Gunner Weapon engineer shuttle handing out a potential 3 locks and generating 2-3 for himself is gross in this format.

He'll also have a huge target on his head as well

Explain how he's passing out 3 locks.
Actually, with a little imagination you could read Jendon that way. Try reversing the order of the clauses and see what you think:

At the start of the Combat Phase, if a friendly ship at Range 1 does not have a blue target lock token you may assign 1 of your blue target lock tokens to it.

Except that the Faq says an ability triggers once pertrigger(Jendon's being at the start of the combat phase. And he can only ever have 2 target locks on him at a time. And can't acquire another until he fires(way past when he can pass locks.)
Oh, we could always have the game state versus trigger discussion, if you like. :D
Yeah, FFG already declared that one. Discussion ended.

How do you figure? The rules don't do a good job of delineating what a trigger is. Usually, though, a trigger takes place when the word "if" or "when" is used. That would mean in this case that the trigger is the absence of a token on another ship, not the beginning of a specific phase.

Edited by WonderWAAAGH

The Jendon ST-321 FCS Gunner Weapon engineer shuttle handing out a potential 3 locks and generating 2-3 for himself is gross in this format.

He'll also have a huge target on his head as well

Explain how he's passing out 3 locks.

Actually, with a little imagination you could read Jendon that way. Try reversing the order of the clauses and see what you think:

At the start of the Combat Phase, if a friendly ship at Range 1 does not have a blue target lock token you may assign 1 of your blue target lock tokens to it.

Except that the Faq says an ability triggers once pertrigger(Jendon's being at the start of the combat phase. And he can only ever have 2 target locks on him at a time. And can't acquire another until he fires(way past when he can pass locks.)

Oh, we could always have the game state versus trigger discussion, if you like. :D

Yeah, FFG already declared that one. Discussion ended.

How do you figure?

I edited my previous post.

I'm guessing the Corvette fully decked out will be about half your list at near 150 points? The Transport might be around 55-60 points. So with both of them you are probably left with a 100 point list left. I wonder how viable it will be to run two huge ships...

Alright, here it is: the 181st

Soontir Fel + PtL + SD/HU + TC

Turr Phennir + PtL + SD/HU

Lieutenant Lorrir + SD/HU

Fel's Wrath

5x Saber + Wingman

2x Saber + PtL

Saber + VI

I like the way you're thinking! Does Tetran Cowall have a place in your list?

Personally, I'd like to get at least two Saber + Opportunist in there. Wait, does Opportunist work against Huge ships? That would make it even more useful. Anyway, here's my take:

Soontir Fel + PtL + TC

Turr Phennir + PtL

Tetran Cowall + PtL

Lt. Lorrir

"Fel's Wrath"

4x Saber + Wingman

2x Saber + Opportunist

Saber + PtL

299 Points. The high PS ships aren't as well protected, but I'm digging the firepower of this squad! If I drop one Opportunist down to PtL, I can put a TL on Turr. Imagine: Turr moves forward, TL + Focus. At the start of combat a Saber with Wingman removes the stress. Then he uses Barrel Roll + Boost to get out of arc.

There are just so many ways to have fun with Saber Squadron!

I edited my previous post.

And I'm starting to think that a suicide ramming Transport will be a powerful force for 30 points. Wipe Wedge or Han off the field and you've made up for your cost.

Edited by Aminar

I edited my previous post.

The meaning behind their ruling is clear. That is a single activation per turn ability, because there is only one beginning of the combat phase in a turn. I have never seen somebody try to pass more than one TL with jendon because the meaning is obvious.

And I'm starting to think that a suicide ramming Transport will be a powerful force for 30 points. Wipe Wedge or Han off the field and you've made up for your cost.

That has nothing to do with a trigger, though.

I edited my previous post.

The meaning behind their ruling is clear. That is a single activation per turn ability, because there is only one beginning of the combat phase in a turn. I have never seen somebody try to pass more than one TL with jendon because the meaning is obvious.

And I'm starting to think that a suicide ramming Transport will be a powerful force for 30 points. Wipe Wedge or Han off the field and you've made up for your cost.

That has nothing to do with a trigger, though.

I like the way you're thinking! Does Tetran Cowall have a place in your list?

No, because he was never actually part of the 181st proper, and I was going for a themed list.

I like the way you're thinking! Does Tetran Cowall have a place in your list?

No, because he was never actually part of the 181st proper, and I was going for a themed list.

Interesting. I learn something new every day.

EDIT: Okay, it wasn't new. I just forgot. Why is it that I can read the X-wing novels again and again? Because I can never seem to remember all the cool details, so I it's always exciting and new!

Edited by Parakitor

***Warning: Spoiler Alert ahead***

Yeah, Cowall was an actor hired by Zsinj to pretend to be Soontir Fel

And where in Jendon's wording is there a trigger? He passes on TL per turn. The guy who posted it agreed upon a reread. He thought it worked like Dutch.

Exactly. Why did you start bringing up triggers?