Download HUGE SHIP rules

By MajorTomK, in X-Wing

I would totally read the battle reports and watch the video documentaries.

And so begins the rolling of 7 blank defense dice with a decked out interceptor....

Yep, that 00.1% chance will come up all the time. (without focus it's about 3%, but even then. Once every 5-10 games maybe... Possibly. Keep your focus tokens on.

You haven't played against my wife's evil dice voodoo.

And so begins the rolling of 7 blank defense dice with a decked out interceptor....

Yep, that 00.1% chance will come up all the time. (without focus it's about 3%, but even then. Once every 5-10 games maybe... Possibly. Keep your focus tokens on.

You haven't played against my wife's evil dice voodoo.

3x6 table and on the long edge is bad considering huge ships are going to be 12-24 inches already.

Should of been 4x6 deploy on long side or 3x4 (gives you 1 foot on each side to place ships and upgrades) deploy on short side.

Most folding tables are only 72x30inches wide as is. A card table is 36x36. So now you are looking for a wider table or putting down a piece of plywood(which comes 4x6) And your epic ship starts the game already in range of small ships making range 5 atks already off the table.

Unless the bases are larger then a large base, a large base is 3.2 inches so, this has 2, then add in about 1.5 inches for a center connector. Huge ships are around 8 inches give or take and a range increment is about 4.6 inches so range 5 would be 23 inches, no where near the size you believe.

These ships also move slower then the small ships, moving at a speed of one a small ship going 1 really achieves the speed of a huge ship going 2. These ships also don't bank the same way as a normal fighter, meaning it will take less forward space, BUT more space behind them (would hate to fish tail off the board) to actually get them to where they are needed. Personally I wouldn't want the board much larger then 3 feet due to it would take large ships at least 2 turns to get into range of each other if not more unless they gun it. This also makes it more reliable to put the huge ships into the center of the map instead of the sides. The point of this game mode is to make a much larger battle not increasing the time it takes to start a battle.

Seeing how the ships move, they wont have to be that concerned with flying off the map, unless you are planning on just running to the edge then trying to turn it back around.

Mostly I see people getting mad that this mode isn't turning this game into an 8 x 8 play area where you have to walk across the board just to reach your model, taking around 6-7 turns to do anything.

On a side note, yes we will need bigger playing spaces, but hey I already think I have a solution for mine, just double the cardboard displays I have that I glued some felt onto. Two next to each other would give me more then enough room and be sturdy enough to hold the ships with 6 inches of overhang on the table.

Assuming of course, that they set up facing each other for the joust.

Assuming of course, that they set up facing each other for the joust.

Yup. Suddenly setting up sideways just got a lot more appealing.

Assuming of course, that they set up facing each other for the joust.

My first inclination would be to set up the huge ship to fly parallel to my long edge of the board while my fighters fly to interdict the enemy fighters. This is especially true in the case of the corvette so that you are facing one heck of a broadside in the enemy's direction. In the case of either huge ship, I would try to fly kind of slow the first couple turns with my fighters and let the enemy come to me. This would either let them fly through the corvette's massive fire arcs for a couple turns to soften them up or just keep my fighters within range of the huge ship's support abilities.

In any case, I'm afraid I have to agree a bit with Introverdant about Epic Tournaments. I don't like to nay say things without even trying them, but I can't imagine myself ever participating an a tournament where every round lasts three hours. For me, that's just way too big of a time commitment for a recreational tournament.

I am very interested in the Team Epic play, as multiplayer co-op in this game is awesome. It will be interesting to see what strategies unfold from this. I am assuming one person would head the space superiority department while the other fields the Epic/large ships and bombers screened by dirt cheapo ships (letting each focus more on the assignment at hand).

Nevermind

Edited by Forgottenlore

Last I saw r2 droid didn't say Rebel only, just the r2 crew.

Finally.. done reading.. sigh..

cool stuff.. lol..

new thread...

Last I saw r2 droid didn't say Rebel only, just the r2 crew.

Huh, your right.

Now I'm confused because I am sure I saw SOME card that was like that, but now I don't know what.

:(

what happens if you fly the huge ship off the board?

what happens if you fly the huge ship off the board?

You take a shot.

what happens if you fly the huge ship off the board?

You take a shot.

One for each section you fly off the board.

I can give my huge ship an engine upgrade?

I can give my huge ship an engine upgrade?

Nope. Read the section in the Huge ship rules on "Modifications." You can only add Mods to a Huge Ship if the card is labeled "Huge Ship."

Nope. They can only take modification that say Huge Ship Only. There is an Engine Booster that is similar with the Corvette, however.

Last I saw r2 droid didn't say Rebel only, just the r2 crew.

Huh, your right.

Now I'm confused because I am sure I saw SOME card that was like that, but now I don't know what.

:(

Hello,

The R2 and C3PO crew cards come with the Tantive IV expansion, and when they had been shown the mention "Rebel only" was specified.

check here : http://fabpsb.free.fr/extensions.php

or : http://www.fantasyflightgames.com/edge_news.asp?eidn=4663

http://www.fantasyflightgames.com/ffg_content/x-wing/news/large-ships/tantive/rd-d2.png

http://www.fantasyflightgames.com/ffg_content/x-wing/news/large-ships/tantive/c-3po.png

Edited by fab74

When do people think they will announce the huge empire ships?

IMO not until they get a feel for how well the transport sells. Which should be pretty soon since it should be in stores perhaps as early as Friday.

But I think they'll hold off on any more Huge ships until they see what the CR-90 and Transport sell like.

I wonder if the epic rules are just a first shot or if they already contain the perspective for the foreseeable future.

Given the epic point limits and the relative rating for the transport and the CR90 one can extrapolate what the maximum "size"/strength of a big ship might be.

besides, I don't know if you can go far beyond 180min 300point format for any kind of tournament unless turning it into a multi-day event. So this might be the final version of this format, but who knows.

I cannot say that I am completely pleased with the new huge ship rules. Honestly, I think some of the fan based rules were better. But this is what we have now.

3x6 table and on the long edge is bad considering huge ships are going to be 12-24 inches already.

Should of been 4x6 deploy on long side or 3x4 (gives you 1 foot on each side to place ships and upgrades) deploy on short side.

Most folding tables are only 72x30inches wide as is. A card table is 36x36. So now you are looking for a wider table or putting down a piece of plywood(which comes 4x6) And your epic ship starts the game already in range of small ships making range 5 atks already off the table.

Unless the bases are larger then a large base, a large base is 3.2 inches so, this has 2, then add in about 1.5 inches for a center connector. Huge ships are around 8 inches give or take and a range increment is about 4.6 inches so range 5 would be 23 inches, no where near the size you believe.

These ships also move slower then the small ships, moving at a speed of one a small ship going 1 really achieves the speed of a huge ship going 2. These ships also don't bank the same way as a normal fighter, meaning it will take less forward space, BUT more space behind them (would hate to fish tail off the board) to actually get them to where they are needed. Personally I wouldn't want the board much larger then 3 feet due to it would take large ships at least 2 turns to get into range of each other if not more unless they gun it. This also makes it more reliable to put the huge ships into the center of the map instead of the sides. The point of this game mode is to make a much larger battle not increasing the time it takes to start a battle.

Seeing how the ships move, they wont have to be that concerned with flying off the map, unless you are planning on just running to the edge then trying to turn it back around.

Mostly I see people getting mad that this mode isn't turning this game into an 8 x 8 play area where you have to walk across the board just to reach your model, taking around 6-7 turns to do anything.

On a side note, yes we will need bigger playing spaces, but hey I already think I have a solution for mine, just double the cardboard displays I have that I glued some felt onto. Two next to each other would give me more then enough room and be sturdy enough to hold the ships with 6 inches of overhang on the table.

Thr transport is 8 the corvette is about 11. Any imperial ship is going to be over 12. Range 5 is almost 2 feet. As I said it's off the board. I didn't say I wanted an 8 foot table but 4 foot between players would of been preferred. My guess is they wanted small ships firing on huge ships on turn 1. But it basically makes range 5 more fluffy then useful

You need to remember though, that players generally deploy in opposite corners. The diagonal distance from corner to corner will be roughly 6.7 feet. If you deploy your huge ship all the way in your corner, that's a LOT of distance that the enemy needs to cover to get in your range...

Also,

Epic play rules for tourneys are 300 pts. Who is to say in friendly games or non sanctioned events that you can't use 150 or 200 points etc.

150 pts with Epic rules would be about 90 minutes. Still lots of fun.

Assuming of course, that they set up facing each other for the joust.

My first inclination would be to set up the huge ship to fly parallel to my long edge of the board while my fighters fly to interdict the enemy fighters. This is especially true in the case of the corvette so that you are facing one heck of a broadside in the enemy's direction. In the case of either huge ship, I would try to fly kind of slow the first couple turns with my fighters and let the enemy come to me. This would either let them fly through the corvette's massive fire arcs for a couple turns to soften them up or just keep my fighters within range of the huge ship's support abilities.

In any case, I'm afraid I have to agree a bit with Introverdant about Epic Tournaments. I don't like to nay say things without even trying them, but I can't imagine myself ever participating an a tournament where every round lasts three hours. For me, that's just way too big of a time commitment for a recreational tournament.

I think I see a problem with this strategy. Being this:

what happens if you fly the huge ship off the board?

Unless I'm not finding it, they didn't give special rules for if a huge ship hangs off the table. You will eventually have to turn, and based on the diagrams, the amount of drift from the tail end looks like it would force a corner off the table. And because there aren't rules listed for if they hang off, I would assume the ship "flees the battlefield" and is instantly destroyed, just like any other. So, you have to be super careful as you turn.

Assuming of course, that they set up facing each other for the joust.

My first inclination would be to set up the huge ship to fly parallel to my long edge of the board while my fighters fly to interdict the enemy fighters. This is especially true in the case of the corvette so that you are facing one heck of a broadside in the enemy's direction. In the case of either huge ship, I would try to fly kind of slow the first couple turns with my fighters and let the enemy come to me. This would either let them fly through the corvette's massive fire arcs for a couple turns to soften them up or just keep my fighters within range of the huge ship's support abilities.

In any case, I'm afraid I have to agree a bit with Introverdant about Epic Tournaments. I don't like to nay say things without even trying them, but I can't imagine myself ever participating an a tournament where every round lasts three hours. For me, that's just way too big of a time commitment for a recreational tournament.

I think I see a problem with this strategy. Being this:

what happens if you fly the huge ship off the board?

Unless I'm not finding it, they didn't give special rules for if a huge ship hangs off the table. You will eventually have to turn, and based on the diagrams, the amount of drift from the tail end looks like it would force a corner off the table. And because there aren't rules listed for if they hang off, I would assume the ship "flees the battlefield" and is instantly destroyed, just like any other. So, you have to be super careful as you turn.

There are a couple setups I can see that allow you to fly along the edge pretty well. Won't work well with a Transport, but with the CR90 it looks like starting at a significant angle will work.