Download HUGE SHIP rules

By MajorTomK, in X-Wing

Holy crap Toryn has a nice ability... She'll pair well with escorts equipped with Opportunist.

Also worth nothing that the Epic format rules are up. 300pts a side for 1v1, 2x 200 per side for team

Already confused. The huge ships do have standard point values associated with them right?

I can't take 300pt of rebels and THEN tack on 5 epic pts right?

This looks brutal...

Huge Ship Attacks
During the Combat phase, each huge ship may perform one attack with its primary weapon and may perform one attack with
each of its secondary weapons. Each attack must be fully resolved before it begins another.

Ow.

Thanks for the heads up.

Thanks for the heads up.

I've actually forgotten why I went to the main news page. Seriously, I went there for something other than X-Wing.

But have fun guys and gals.

Love the new Epic play rules.. This game needed a true team centered format.

Ramming speed!

Finally! I was wondering when we'd get the low-down on Epic Tournaments and huge ships rules! I almost thought FFG had forgotten.

Yey! An answer to Ion Tokens!

"Huge ships do not suffer the standard effects of ion tokens. Instead, when a huge ship gains
energy during its “Gain Energy” step, reduce the amount of energy it gains by
one for each ion token assigned to it. Then remove all ion tokens from the
ship at the end of the Activation phase."
EDIT: to be fair, most people guessed this already
Edited by MajorTomK

I haven't finished reading them yet, but I skipped down to the overlapping section.

So not only will a transport one-shot a Tie fighter by flying over it, it will also one-shot a fully loaded YT-1300. I think that is the definition of ROFL.

Better be careful with those large ships, Transport clips the corner and YOU'RE DEAD.

Simply LOOOOVE the Team Epic format/rules:

Official X-Wing Team Epic Tournament Rules
Team Epic tournaments for the X-Wing miniatures game are identical to Epic
Dogfight tournaments with the following exceptions:
Squad Building
Each player on a team must build one squad for use in a Team Epic X-Wing
tournament. The squad-building rules described in this section supersede the
squad-building rules described in the X-Wing rulebook.
The maximum squad points for each player is 200 points. A player’s squad
cannot exceed 200 points, though it may contain fewer than 200 points. The
maximum epic points for each player is 3. A player’s squad cannot exceed 3
epic points, though it may contain fewer than 3 epic points.
Each player may field a maximum of 8 small ships of a
single type and 4 large ships of a single type. For example, if a
player fielded “Backstabber”, “Howlrunner”, and 6 Academy Pilots, he would
reach his cap of 8 and could not field any more TIE fighters.
Each team may choose to field either a Rebel or Imperial
squad, as tournament seeding ignores the player’s faction. Both members
of each team must field the same faction; therefore each team will consist of
either 2 Rebel squads or 2 Imperial squads. A team cannot field two or more
cards that share the same unique name.

Worth noting that they (finally) changed the Table Talk section from the Core Rules

Table Talk
Due to the vast number of ships each team must coordinate, table talk is
fully permitted during a Team Epic tournament. Teammates may discuss
strategy, coordinate ship movements, and even secretly show each other
their maneuver dials (these rules supersede the team rules described in the
X-Wing rulebook). However, players must endeavor to keep the game moving
at a reasonably brisk pace, and bickering will not be tolerated. Each player on
a team has final say over their own ships, actions, and maneuvers, regardless
of who is team captain.

It's 300 points total, of which no more than 5 can be huge ships.

EDIT: Nope, looks like each huge ship has a point cost that contributes to the 300 total, in addition their being a 5 epic point cap.

Edited by DailyRich

I am really liking how the Huge ship and Epic rules turned out. Though Epic tournaments are going to be a long, long, long event type. Still like how they restrict ship types. Sorry, no 25 TIE Swarm for you.

I'm also liking how the Huge ships interact with current stuff. No focus, evade, or stress tokens for you. But, piling on the Ion tokens can really limit what the ships can do, even more than what they do the small and large ships. And overlapping and collisions are neat. Instead of losing actions, if you collide with an obstacle you take Crit damage, through the shields. Potentially suffer damage when you collide with another huge ship. And they won't get away clean if they ram into smaller ships, though potentially one damage for taking out a full health ship is worth it.

I haven't finished reading them yet, but I skipped down to the overlapping section.

So not only will a transport one-shot a Tie fighter by flying over it, it will also one-shot a fully loaded YT-1300. I think that is the definition of ROFL.

Better be careful with those large ships, Transport clips the corner and YOU'RE DEAD.

Yeah, but the huge ship rolls one attack die for each small ship it hits and two for each large ship. And it gets a face up damage card if it overlaps an obstacle. So you're not going to be able to just casually plow through stuff at will.

Cool, from the Huge Ships rules PDF:

If a ship attacks at Range 4 with its primary weapon, the defender rolls two additional defense dice during the “Roll Defense Dice” step of combat. If a ship attacks at Range 5 with its primary weapon, the defender rolls three additional defense dice during the “Roll Defense Dice” step of combat.

So big ships and cards still count against my 300pt limit, but are also measured by their own epic point costs?

So big ships and cards still count against my 300pt limit, but are also measured by their own epic point costs?

Yes.

So you get 300 points to buy stuff with, including the huge ships. But you are also limited to 5 Epic points, with the Transport costing 2, and the CR-90 costing 3.

That means you could include both ships in your list, or 2 transports. But you can't have 2 CR-90's.

So big ships and cards still count against my 300pt limit, but are also measured by their own epic point costs?

Yep. Basically, with 5 epic points, you can do either two transports, a blockade runner and a transport, or just one single ship of each type. No two blockade runner builds.

Heh, whole lot of ninja-ing going on...

On my smart phone and cannot download...hopefully the rules are like FASA Leviathan whrein you can fight a fleet battles and then zoom in to fight focused

battle. Hope, hope, hope

Edited by EmpireErik

Wow, awesome. I expect purposeful collisions are going to actually be a good strategy for the Huge ships.

More interesting things from the huge ship rules...

  • When a huge ship lands on top of an asteroid, the ship takes a faceup damage card — and the asteroid is removed from play!
  • When a huge ship crashes into a small or large ship, the small or large ship is immediately destroyed, as we know ... but the huge ship player has to roll a damage die and suffer a damage or critical damage if he rolls it. I didn't see that coming.
  • It doesn't look like a small or large ship that runs into a huge ship is destroyed. It just loses its action and rolls a die for damage or critical damage. I thought small and large ships would be destroyed whether it's the smaller ship crashing into the huge ship or the huge ship crashing into the smaller ship, but apparently not.
  • You can use a huge ship as an obstacle in standard play, which is cool.

So, let me get this straight. If a transport moves and overlaps a small base ship, that ship is destroyed. However, if a small based ship moves and its base would overlap the transport, you back it up as normal correct??