HYAA squad critique

By angelourn, in X-Wing

Hi all! I've been working on a new rebel squad to try out some pilots and upgrades that I've not used much:


Roark Garnet (19)

Ion Cannon Turret (5)

Saboteur (2)


"Dutch" Vander (23)

Ion Cannon Turret (5)

Proton Torpedoes (4)


Prototype Pilot (17)

Cluster Missiles (4)


Prototype Pilot (17)

Cluster Missiles (4)


Total: 100




Basic idea is that it can drop its ordnance on any priority targets (and fire first using Roark's buff) and then finish anything else off by messing up their movement with Ions and chasing them down with the A-Wings. Saboteur (while a bit unreliable) lets me boost any hits I do land into some nasty criticals.


One potential problem with the list as it stands is the lack of firepower with two Ions and two A-Wings, so I'm tempted to swap out Roark's gear for a Blaster Turret and a Recon Specialist. This could also fire with Target Lock pretty easily thanks to Dutch. I've given the A's Clusters to help take out larger, low-agility ships, but I could swap these for Concussion missiles as needed.


Thoughts?

Is Miss Piggy flying an X-Wing?

I'm not a big fan of ordinance. Lots of points for gear that might not net you any damage.

Personally, I'd run something like:

Roark+Ion Turret

Dutch+Ion Turret

Red+R2

Red+R2