I'm not sure how many have attempted to play this new format yet. I've tried 4+ rounds at the 60 point level. Each time flying rebels. I'm not incompetent as a player and I was playing against players whom I regularly beat with almost any rebel build I choose. If it's not a win it's definitely close, even with non-competitive builds.
My problem with this format is this, first round
Howlrunner with stealth
3x Academy ties.
This is greater than any rebel list except possibly all Awings, but I've yet to test that, I don't have enough of them.
The games I have played haven't been close they have been decisive routs. The closest I have been so far is with Chewie and a Y-wing, simply for the sheer # of hit points.
Rebels are extremely limited at this level, there are few choices, a fully upgraded Falcon, a falcon with 1 support ship or Awing.
3 Ship rebel all low skilled good luck.
2 ships with high Pilot Skill and upgrades.
If people think I'm wrong, don't sit here and say how wrong I am, go play test against howlrunner etc with rebels. Against a decently skilled player, ie someone who can go to regionals and expect to win a few games.
Two players of similar skill level, provided that the dice are average and no extreme case of streaking happens(ie dice decides the game, we've all had streaks like that) Howrunner and company will win every time.
To me, the beauty of this game is that as long as the points are balanced most decent combinations have a chance. I don't want to have to play the 1 or 2 single counter to Howlrunner I prefer the variety to fit different playstyles etc.
As it exists there is no reliable counter (ie 50/50) chance of winning assuming equally skilled players.
I can think of plenty of imperial counters, just nothing on the rebel side. I've also tested this in our local league and a number of members who watched or played agree with me, this is not a balanced equation.
The next wave may change things, but so far, I don't think so. I think most of us with experience have a decent idea how the new ships will fit into the game and I don't see this balance issue fixing itself. Still there are some upgrade cards and at least one pilot whom may make enough of a difference. Still I don't want to have to build just to counter one imperial build.
Again
60 point list
Howlrunner with Stealth
3x Academy Ties
57pts
90 point list
Bounty Hunter
Howlrunner with Stealth
3x Academy Ties
120
Bounty Hunter with upgrades
Howlrunner with Stealth
5x Academy Ties
150
Bounty Hunter with upgrades
Howlrunner with Stealth
7x Academy Ties
Please I ask people to go playtest this. This isn't about theory of what is good/bad, this is experience over a number of games. I'm asking the community to test this because as of now, I don't see balance here, I see one build that = insta win and the competing faction with no answer.
Edited by bolitho