Advanced Rules 2.0 Corrections, Issues, and Unanswerd Questions 1 through 2.7

By ARMed_PIrate, in UFS Rules Q & A

Here's the first round:

2.2.8 should say, "the attack possesses." (It currently says, "the character possesses.")

2.2.14 "Played abilities on attacks may only be played while the attack is in the card pool." There's not really a problem with this rule, but... The Reversal keyword is a played ability that can _only_ be played from the hand. There needs to be text in the Reversal ability stating that the ability itself is playable from the hand and _not_ from the card pool.

2.2.15 "Enhance abilities on attacks may only be played during the Enhance Step of the attack they are printed on." What about Enhances printed on attacks that are face-up in the momentum? The ones that specifically say "Only playable from the momentum"? According to this rule, they can never be played, because they can only be played from the momentum AND they can only be played during the Enhance Step of the attack they're printed on.

2.3.6 should say, "the action possesses." (It currently says, "the character possesses.")

2.4.6 should say, "the asset possesses." (It currently says, "the character possesses.")

2.5.6 should say, "the foundation possesses." (It currently says, "the character possesses.")

2.6.3.2 is just awesome. Nothing wrong. Just a particularly necessary and well-done rule, and I wanted to note that. (:

2.6.6 should say, "this side of the split card possesses." (It currently says, "the character possesses.")

2.7 The "worst possible outcome" from the effect is woefully unclear. "Worst" is entirely subjective, some effects are gray areas, and some effects have simultaneous positives and negatives. This is way too vague. The opponent should be allowed to choose a value for "?" every time it is referenced; that way, the opponent decides what "worst" means.

AP!

Thank you. This is actually really useful stuff, and glad you like 2.6.3.2

Regarding your comment on 2.7, I'd love to see any suggestions on how it could be worded better. (I'll be honest... I admit to struggling on the wording on that one.)

Please keep this stuff coming, it will only make this document better.

A Pirate has already covered many of the things I've found. Here's the rest:

*2.7.4 Blood Type... What about the Lizardman that has None?

*2.8.2 Add "...unless the card says it is playable while committed, or says it is only playable while committed"

*2.9.0.9.1 Should mention per trigger, unless this only has to do with Only Playable Once Per Turn abilities in which case the latter should be made more clear. For example this rule says that if someone cancels your use of Ibis Minuet you can't use it again. That turn? That game? The restriction needs to be made definite.

*2.13 Two problems here: First the trigger often isn't part of the effect (usually?).

Second many enhances have multiple effects, that are often independent of eachother.

*4.3.4 add "... except for those on the card they are attached to."

*8.1.7.1 Change attacks to forms. Should probably be at 2.9.1.7 or maybe somewhere in 8.2

AP already mentioned enhances but they come up again in 8.3.1.2 and so will need to be fixed in both places. Also there are attacks that have enhances playable from the staging area (Kazekiri FREX) in addition to face up from momentum. That needs to be covered as well.

*8.3.1.9.3 is going to catch a lot of people unawares. I like it though.

*8.3.2 Unblockable really should be listed in here somewhere. Probably in the main description (EG before 8.3.2.1)

I think there were a couple other things that I didn't mark down cause I read them while I was walking home and didn't have a pencil handy. I'll try and find them and get 'em up ASAP but I've got a box of ShadoWar to open so I'm not sure that I'll get to it tonight.


aslum said:

*8.1.7.1 Change attacks to forms. Should probably be at 2.9.1.7 or maybe somewhere in 8.2

AP already mentioned enhances but they come up again in 8.3.1.2 and so will need to be fixed in both places. Also there are attacks that have enhances playable from the staging area (Kazekiri FREX) in addition to face up from momentum. That needs to be covered as well.

Good call!

aslum said:

*8.3.1.9.3 is going to catch a lot of people unawares. I like it though.

Hah! True, and I agree.

Antigoth said:

AP!

Thank you. This is actually really useful stuff, and glad you like 2.6.3.2

Regarding your comment on 2.7, I'd love to see any suggestions on how it could be worded better. (I'll be honest... I admit to struggling on the wording on that one.)

Please keep this stuff coming, it will only make this document better.

Here are my suggestions:

"2.7.1.2 Whenever a card effect references the gender of a character with an undefined ("?") gender, the opponent of the player with the “?” will choose that character's gender (either M or F) to determine the outcome of the effect."

"2.7.2.2 Whenever a card effect references the height of a character with an unknown ("?") height, the opponent of the player with the “?” will choose that character's height (any positive value, measured in feet and inches) to determine the outcome of the effect."

"2.7.3.2 Whenever a card effect references the weight of a character with an unknown ("?") weight, the opponent of the player with the “?” will choose that character's weight (any positive value, measured in pounds) to determine the outcome of the effect."

"2.7.4.1 Whenever a card effect references the blood type of a character with an undefined ("?") blood type, the opponent of the player with the ?” will choose that character's blood type (A, B, AB, or O) to determine the outcome of the effect."

I'm not sure if they're perfect, and they're a bit longer, which might make them each take a third line. But I think the clarity is worth it.

ARMed_PIrate said:

Here are my suggestions:

"2.7.1.2 Whenever a card effect references the gender of a character with an undefined ("?") gender, the opponent of the player with the “?” will choose that character's gender (either M or F) to determine the outcome of the effect."

"2.7.2.2 Whenever a card effect references the height of a character with an unknown ("?") height, the opponent of the player with the “?” will choose that character's height (any positive value, measured in feet and inches) to determine the outcome of the effect."

"2.7.3.2 Whenever a card effect references the weight of a character with an unknown ("?") weight, the opponent of the player with the “?” will choose that character's weight (any positive value, measured in pounds) to determine the outcome of the effect."

"2.7.4.1 Whenever a card effect references the blood type of a character with an undefined ("?") blood type, the opponent of the player with the ?” will choose that character's blood type (A, B, AB, or O) to determine the outcome of the effect."

I'm not sure if they're perfect, and they're a bit longer, which might make them each take a third line. But I think the clarity is worth it.

I like em!

There needs to be another sub-paragraph added to each.

"Whenever both players have an undefined ("?") for a trait and an effect references that trait, the opponent of the effect's controller will choose the values of "?"."

This is meant to cover both a played effect and a continuous effect. It may need to be separated and described in detail.