Putting together a league for my store. Feedback requested!

By mightyspacepope, in X-Wing

I'm looking to develop a league format for my store. Would you folks mind taking a gander at what I have so far and offering suggestions?

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Premise:

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It has been four years since the BATTLE OF YAVIN. The REBELLION has destroyed the second Death Star, and in doing so, killed the Emperor. Even with its supreme ruler gone, however, the EMPIRE retains dominance in the galaxy.

As the Rebellion transitions into the Alliance to Restore the Republic, they push further into the Core Worlds, with the hopes of overtaking Coruscant. A dozen different warlords and officials vie for control of the Empire. Between their infighting and the incursions by the Alliance, they begin to lose ground, sector by sector, planet by planet.

Meanwhile, at the fringe of the known galaxy, two opposing commanders have been building their forces and establish bases of operation. Distrustful of Mon Mothma, GARM BEL IBLIS leads a splinter faction of the Rebellion. Hoping to carve out his own Empire, GRAND ADMIRAL ZSINJ masses forces of infantry and starships under his banner. Both prepare to go to battle for control of the OUTER RIM TERRITORIES...

Execution:

The Civil War will be a series of X-Wing organized play seasons at All the King’s Men. Each season will run for approximately four weeks. For each season, players will randomly be assigned as a Starfighter Command officer to either Garm bel Iblis or Grand Admiral Zsinj. By participating in the season, players will be able to earn points in a number of different ways and have multiple opportunities to earn prizes. In Season 1, bel Iblis and Zsinj are fighting for control of the Outer Rim planets Bespin, Dagobah, Hoth, Ryloth, and Tatooine. Control over planets will grant you bonuses.

Prizes will include:

  • Materials from Game Night/Tournament kits.

  • Store credit.

  • Other goodies.

Admission:

$5 per week. This will go directly toward prizes (game kits, store credit) for the league.

Timing:

For rules purposes, each week of the season will begin on a Sunday and end on a Saturday.

Generally, Mondays, Tuesdays, and Sundays will be the best times to meet for games. Almost all weekday afternoons are open as well. Most other times should also work, but you are encouraged to check with the store on busier days to make sure there’s space before meeting for a game (Wednesdays, Fridays, and Saturdays tend to be busier with Magic or Yu-Gi-Oh events). Players are encouraged to arrange games via the Facebook group.

Format:

Players will be able to challenge each other for control of the planets in each season. To gain control of a planet for your faction, you must face a player from the opposite faction. All planets will begin as unaligned at the start of the season.

You may challenge another player from within your faction to gain control of that planet’s bonus reward.

When challenging another player, you have the following options:

-Dogfight: You and your opponent fight each other to the death at 60, 90, 100, 120, or 150 point levels.

-Scenario: You and your opponent play out one of the scenarios from the Core Rulebook, one of the ship expansions, or a custom scenario (if both players agree). The player issuing the challenge will decide which one will be played.

Squadron Composition:

When making or responding to a challenge, a player may field either a Rebel or Imperial squadron (both bel Iblis and Zsinj have amassed a collection of enemy ships to use for covert operations). Players can field either a Rebel OR an Imperial list. They cannot create a list where faction ships are mixed.

An individual player may one use a unique pilot ONCE per week in one of their lists. For example, if you create and play a list with Biggs, you cannot use him again until the next week of play begins.

Planetary Control Rewards:

If you gain control of a planet, you will also gain the use of a bonus that can be used in game. ONLY the player who won control of that planet may use the bonus. If a player is in a situation where they gain control over more than one planet, they must pass control of one of them (their choice) to another player in their faction. Players may challenge other players within their own faction for control of a planet.

Bespin:

As the leading producer of Tibanna gas (used as a conducting agent for blaster and laser weapons), the player controlling Bespin may ADD A SINGLE ATTACK DIE to any roll (once per game, must be declared BEFORE the roll is made).

Dagobah:

Oddly strong in the Force, the player controlling Dagobah may REROLL A SINGLE ATTACK OR DEFENSE DIE (once per game).

Hoth:

Accustomed to flying through the nearby asteroid field, the player controlling Hoth may reroll an attack die he/she is forced to roll for landing or passing through an asteroid (once per game).

Ryloth:

As the producer of the medical substance known as “ryll,” the player controlling Ryloth may field a unique pilot ONE additional time per week.

Tatooine:

As a planet known for its skilled pilots, the player controlling Tatooine gets one opportunity per game to cancel out a stress token. After performing a red maneuver, they may roll an attack die. On a HIT or CRITICAL HIT result, they do not receive a stress token. They may only attempt this once per game.

Underdog bonus:

If one faction controls more planets than the opposing force, the underdog faction will gain ONE additional point per additional controlled planet to use when constructing their squad. For example, if the Rebellion controls 4 planets and the Empire only controls 1 planet, the Empire will have 3 additional points to use to compose their squadron list (if the game is played at 100 points, the Imperial player will be able to use 103 points).

Earning points:

The primary method to gain points will be to play games. For a regular dogfight, the points earned are as follows:

60 point game: 3 points

90 point game: 5 points

100 point game: 5 points

120 point game: 7 points

150 point game: 9 points

Epic/Scenario play: You will gain 15 points for playing a scenario game.

Campaign play: TBD when the Transport and Tantive IV are released.

You can’t earn more than 25 points per week for playing games. Note that you CAN earn more than 25 points per week through the methods below.

Win/loss bonuses:

A win will grant you an additional 5 points. A loss will grant you an additional 2 points.

Aces:

Each week, a unique pilot from both the Rebellion and the Empire will be designated as an “Ace.” Players will earn an additional 5 points for the week if they field a list using the Ace. They may only earn this bonus once per week. Generally, an Ace will be a unique pilot that is typically not seen often in play (ie. Arvel, Maarek).

Bounty:

Each week, a unique pilot from both the Rebellion and the Empire will be designated as a “Bounty.” Players can earn an additional 3 points for killing this pilot during play. This bonus CAN be earned multiple times per week. Generally, a Bounty will be a unique pilot that is commonly seen in play (ie. Biggs, Howlrunner).

Community Building:

Run a demo for a new player: 5 points

Get a new player into the league: 5 points

Have at least one custom painted ship in one of your squadrons: 5 points

Develop AND play a custom scenario: 5 points

Participate in a tournament: 1 point

Achievements:

If certain conditions are met during a game, players will be able to earn achievement points. Generally, these can only be earned once per season, unless noted. Achievements include:

Birds of a Feather - 2 points

Field a squadron composed of only one type of ship (ie. 4 Y-Wings).

I Like Big Ships and I Cannot Lie - 2 points

Field a squadron composed of only large-based ships.

Survivor - 5 points

Destroy an opposing force without losing any of your ships.

By the Skin of Your Teeth - 5 points

Win a game while having only a single ship remaining on the board.

One Shot, One Kill - 5 points

Completely destroy an enemy ship in one attack (enemy ship must begin at full health)

I’m Out of Here… - 1 point

Fly one of your ships off the board.

MORE TO COME!

Game Reporting:

After completing a game, players should report the results of the game to the Facebook group. Please include the type of game (dogfight/point level or scenario), Aces/Bounties, and any Achievements, and if a planet shifted control to a new player or faction. Brian will keep track of point totals and planetary control.

Prizes:

The prizes for each week will be announced on Sunday. Part of it will be store credit, part of it will be kit materials. The TWO players with the most points at the end of the week will both receive prizes.

In addition, at the end of each week, a random player from the faction that controls the MOST planets will be chosen to also receive a prize (note that if you’re one of the top two players, you’re not eligible to be chosen for this).

At the end of the season, the top-scoring player will also receive a trophy.

Edited by mightyspacepope

Just wanted to try once more for feedback, since this got bumped to page 2.

I like the idea of using scenarios competitively.
However, the person that picks the scenario can get a major advantage, as some of them have become completely broken with the addition of new pilots/ships/upgrades.

True, but I don't believe that my players would game the system like that. Even if they would, they'd let the other person know to build a comparable list to take it down.