One reason why Innsmouth will stop the watering down of new unstable locations:

By Guest, in Arkham Horror Second Edition

Sure, with all expansions not many gates open in Dunwich.

Sure, with all expansions not many gates will open in Innsmouth.

BUT, with expansions, there would be around 50 cards that open gates in Dunwich/Innsmouth.

So maybe each of the boards won't see much action, but both boards together will see enough action.

Innsmouth=Ingenious.

FFG=Gods.

no thoughts?

Here's a thought: total activity will be even, but what really makes Dunwich dangerous is when it gets the majority of that action. The same is probably true for Innsmouth.

All aside, gates will be opening in Dunwich less often than ever, and it sounds like at least Innsmouth has something else to make it dangerous, while Dunwich has nothing. The chances that Dunwich will see no gates during a game will be decently high.

kroen said:

Sure, with all expansions not many gates open in Dunwich.

Sure, with all expansions not many gates will open in Innsmouth.

BUT, with expansions, there would be around 50 cards that open gates in Dunwich/Innsmouth.

So maybe each of the boards won't see much action, but both boards together will see enough action.

Innsmouth=Ingenious.

FFG=Gods.

Calm down lad. Your logic is all faulty. The problem with Dunwich isn't just whether enough happens, but whether enough happens to get above the threshold at which the Dunwich Horror starts to be a threat. Unless it's quite likely that Dunwich will reach that threshold during a game, the town can safely be ignored.

I might be delusional, but...

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I see vortexes here. Maybe the ruling would be this: When a monster enters the vortex, raise the terror level by 1. Then, if you play with Dunwich Horror board, a Dunwich Horror token to the Dunwich Horror track.

How awesome would that be?

I doubt these are Vortices because they seem to be very close to each other, and two of them linking to the same street wouldnt make much sense. I suspect they actually have to do with the dangers inherent to Innsmouth itself (Something to do with the Reef). It seems that they are both connected to a lone location, seperated from the rest of the board with water. I figure it's some sort of path that the threat has to cross in order to reach the reef, or vice versa (Someone or something has to get from the reef, two steps down the board to trigger something.). Either way, were looking into something that's waaaay too blurry, you can barely tell that there are two of them and that one of them isnt part of the drawing a nearby location .

Ps: There seems to be, right above the investigator card, another location that might qualify to be the Reef.

One thing's for sure, though it would be cool if there was some element to link up the expansion, i believe it will probably have to be house ruled after we figure out how the mechanics to this thing work. Along the lines of "If the reef threat acts up, add a dunchwhich token and vice-versa" for those who play with multiple boards.

Maybe Innsmouth will surprise us and include rules for how certain sort-of-dangerous regular effects in Innsmouth also add a token to the Dunwich Horror track if you're using Dunwich. That would fight against Horror dilution. (Dunwich activity overall, not so much sadly)

Tibs said:

Maybe Innsmouth will surprise us and include rules for how certain sort-of-dangerous regular effects in Innsmouth also add a token to the Dunwich Horror track if you're using Dunwich. That would fight against Horror dilution. (Dunwich activity overall, not so much sadly)

To combat Dunwich dilution (or any set dilution for that matter) just shuffle the expansions Mythos deck with 10-15 Mythos card from the base deck.

P3T3Y said:

Tibs said:

Maybe Innsmouth will surprise us and include rules for how certain sort-of-dangerous regular effects in Innsmouth also add a token to the Dunwich Horror track if you're using Dunwich. That would fight against Horror dilution. (Dunwich activity overall, not so much sadly)

To combat Dunwich dilution (or any set dilution for that matter) just shuffle the expansions Mythos deck with 10-15 Mythos card from the base deck.

interesting idea... but not very balanced I believe

P3T3Y said:

Tibs said:

Maybe Innsmouth will surprise us and include rules for how certain sort-of-dangerous regular effects in Innsmouth also add a token to the Dunwich Horror track if you're using Dunwich. That would fight against Horror dilution. (Dunwich activity overall, not so much sadly)

To combat Dunwich dilution (or any set dilution for that matter) just shuffle the expansions Mythos deck with 10-15 Mythos card from the base deck.

Thanks, but I want a solution that doesn't add any extra counting or setup work. Something like idea I had a while ago may prove to be the most useful, and will guarantee that all cards are in play.

(When you draw a mythos card during the mythos phase, if it is not a Next Act card or a card with a Dunwich gate location, discard it and draw a new one. Use that card as the mythos card.)

This roughly doubles the chances of getting both threats, and they've been brought down to about half frequency with all expansions mixed. Simple, clean, elegant.

Interesting soultion, but I would add the following exceptions besides dunwich or next act:

*double doom tokens

*double terror level

*monster surge

*gate placement that would cause a monster surge

*gate burst that would cause an elder sign to burst

*rumor if there isn't a rumor in play

otherwise it can seriously make the game easy.

kroen said:

Interesting soultion, but I would add the following exceptions besides dunwich or next act:

*double doom tokens

*double terror level

*monster surge

*gate placement that would cause a monster surge

*gate burst that would cause an elder sign to burst

*rumor if there isn't a rumor in play

otherwise it can seriously make the game easy.

How so? You're just as likely to skip one of those cards and wind up with a "normal" card as you are to skip a "normal" card and land on one of those. Using my idea doesn't make any of those cards less likely—they only make Dunwich-location gates and Next Acts more likely.