Combat Balance - Are we doing something wrong?

By ddbrown30, in Game Masters

So how does one balance a game?

Even minions can be deadly - take Stormtroopers for instance, even just one is going to have 2 dice and 1 proficiency when he shoots!

He might drop in one shot, but he might drop you!

I have two players. How do i know what's fair balance? a trooper apiece? one trooper between 2? None? Doesn't seem very starwarsy!

So how does one balance a game?

Even minions can be deadly - take Stormtroopers for instance, even just one is going to have 2 dice and 1 proficiency when he shoots!

He might drop in one shot, but he might drop you!

I have two players. How do i know what's fair balance? a trooper apiece? one trooper between 2? None? Doesn't seem very starwarsy!

I think that he refered to Stormtroopers in plural, just with two of them (also they will have 10 HP) will be enough to fulfill that.

By the way I think that I get what he means. A pair of "simple minions" still a menace to players. I'm right?

Edited by Josep Maria

So how does one balance a game?

Even minions can be deadly - take Stormtroopers for instance, even just one is going to have 2 dice and 1 proficiency when he shoots!

He might drop in one shot, but he might drop you!

I have two players. How do i know what's fair balance? a trooper apiece? one trooper between 2? None? Doesn't seem very starwarsy!

A lone minion doesn't have Proficiency dice.

Dont they get one for being in a group of 1?

So how does one balance a game?

Even minions can be deadly - take Stormtroopers for instance, even just one is going to have 2 dice and 1 proficiency when he shoots!

He might drop in one shot, but he might drop you!

I have two players. How do i know what's fair balance? a trooper apiece? one trooper between 2? None? Doesn't seem very starwarsy!

A lone minion doesn't have Proficiency dice.

Dont they get one for being in a group of 1?

No. The skill level only applies in groups and is equal to n - 1 (max of 5 for a group of six or more).

So a single stormtrooper rolls his 3 ability dice only?

TBF that's still pretty tough!

Ok, so what's a good balance for 2 players, at each enemy level. How many minions can a single character take? How many rivals?

So a single stormtrooper rolls his 3 ability dice only?

TBF that's still pretty tough!

Ok, so what's a good balance for 2 players, at each enemy level. How many minions can a single character take? How many rivals?

Page 305 has guidelines for controlling encounter difficulty.

It's pretty limited, but the basic idea is to compare their skills and defenses. Equal number of enemies with comparable skills is a good match. If you want more enemies, make sure their skills and defenses are lower.

Edited by ddbrown30

Stormtroopers are nasty, and yes they have the 3 ability dice when deployed singly.

Hate to be conditional on the answer but it really depends on the Career/Specs of the characters and what kind of gear they have access to. A BH/Gadgeteer spins up quickly as quite deadly with the right gear.

A few more situations to aport (with double p?). I friend of mine uses to be soooo lucky with dice rolls... sometimes I hate her XD

She rolled 3Y 1G against 2R 2P and 3Setbacks. "Bad dices" only get a Failure, the rest was a moderate check with "good dices".

Have tons of good or bad dices, of course, gives a lot of more possibilities to achieve your goal or that the target fail, but, just probabilities. As I said previously "psuedo-Vader" was killed/knock-down, this doesn't change the matter, in above 3 rounds.

Other systems have a base stats that even if you roll a 1 or a 2, your skill asures a minimum result. Don't misundestand me, I don't want to go back to d20, no more please XD But Edge doesn't asure a minimum result, but, with a pair of exceptions.

There are some rules or equipment that grant a free "Advantage". This makes me think about one possible option to those that aren't so satisfied with game balance. Here it goes! Two different versions :D

- Free version:

You can negate a roll and exchange it for an auto result.

Ability can be exchanged by an Advantage. Proficency with a Success. Boost... not sure, you can choose or just, you can't change it because its too variable. If this options seems too much powerful, use only once per die on a roll, so only on Ability and one Proficency (maybe Boost) can be exchanged to assure a minimum result and obtain some balance.

- Pay version:

Create a free tree talents. Each rank up to five costs 5,10,15,20 and 25.

Easch rank of this talent lets you change up to 5 dices. Follows the Free version rules.

- Pay even more and more version AKA, expensive version for greedy masters XD

The same as Pay version BUT you have to buy this for every skill. You can call "Skill Mastering".

Hmm... Skill Mastering... a good name yes XDD

Also you, as a GM can do a similar talent version, just only for NPC, GM, events like "Assured Menace" where tou can exchange Difficulty by Threats and Challenge for Failures.

Hope it serves well and like it :D

PS: A small considerations is that Players can use also Skill Mastering on defense to survive a bit more using the same formula. Difficulty exchanged by Threat and Challenge for Failure.

PS2: Sorry for long post XD

PS3: Sorry again XD After calling a friend I will want to add a new version that is, sacrifice Advantages and Threats, for example. Change them ratio 2:1 (Two Threats/Advantages into 1 Failure/Success) or another posible version is that Ability/Difficulty grant 1 Success/Failure instead and Proficency/Challenge grants 2 Success/Failures. Still don't know what to do with Boost/Setbacks.

Apply this to the upper options... and sorry for the chaos XD

Edited by Josep Maria