sharing of Session notes and Villians

By Nisshan, in Game Masters

what the title says. If you have notes on sessions you ran. or cool villians share them!

I'm cleaning up some notes to post.

I just ran a game where the group was charged with kidnapping an Imperial agent from Corellia. All they had to start with was a name and that he recently replaced the CorSec officer who had been in the pocket of the Hutt they were working for.

They parked their ship in the Blue Sector. Then they sliced into the city network to locate some info on the target. They also tracked down an infochant who led them to an arragont hier who led them to a customs inspector who gave them access to the local security mainframe. With that they found the address of the target and set up an ambush to retrieve him when he got home from work.

They followed him on his lunch and identified which airspeeder was his so they attached a tracker to it. they knew exactly when he got home so they timed the ambush perfictly.

they took him out in one round of combat so he never had a chance to call for help.

They chose to coerce the corrupt customs inspector rather than bribe him so the guy scheduled a "random" inspection of their ship. Had they failed the coerce or gotten a Despair he would have reported them. Instead the random inspection simply delayed them.

While the inspection was going on some of the players were waiting outside of the bay in the speeder and the guy woke up. A swoop gang came to kick the cops (who were doing the inspection) out of their territory and he yelled for them to help him and tried to jump out of the speeder. They knocked him out in a single hit and succeeded in bluffing the swoop gang.

The Spaceport Security Detail finished the inspection and were on their way out when they were confronted by the swoop gang. The wookie BGH who had put himself on a rooftop made a successful stealth chech and got a trumph so he was able to fire a shot that started the fight between the cops and the gangers without either of them knowing who it came from.

They all then left the planet with no one the wiser.

Lesson learned - even if you have multiple combats prepared dont be surprised if the players figure out how to bypass them.

I put in at least a dozen opurtunities for the group to make the wrong decision or fail a check and the result would have been a guarenteed combat. They bypassed or succeeded all of them.

These two exist in a star system that I made up for my campaign, but it should be easy enough to slot them in for your own game:

Administrator Girp

A male Rybet, Girp is all too happy to be the only one of his species in the entire system. He oversees a Czerka mining outpost, making sure the Czerka Corporation's interests, and his own sizable investments, are protected. His tenure as Administrator was rather bright, with profit margins increasing slightly after the acquisition of suitable miners, but recent pirate attacks have deterred some clients, leading to a current profit recession. Nevertheless, Girp remains sociable, interested (in both the sense that he is interested in what others have to say, and in that he is mostly focused on his own personal gain), and always willing to cut a deal.

In truth, though, Girp is behind the pirates. He has been using them to soften up shipping concerns for later acquisition. The ore is quietly returned to the station for reprocessing and re-selling, or else delivered to black market buyers. Further, the pirates bring him slaves and kidnapping victims to work in the mines, which is how Girp was able to squeeze out more profits at the beginning of his time in office. Eventually, the Rybet will control much of the shipping in the system, and will have no further need for the pirates...

Javert Ganimar

An inhumanly-dedicated Imperial Customs agent. He is genuinely concerned with public safety and civil order, having grown up in a lawless sector that was tamed by the rise of the Empire. He thinks of himself as a peacekeeper, not a soldier, a trait that is sometimes irritating to Moffs and Admirals fighting a popular Rebellion. Ganimar seems to be everywhere at once, his Imperial Customs Frigate popping in-system at the worst possible times for the many gun-runners, spice smugglers, and other fringe-folk that are his prey. However, some have discovered that he can always be relied on to let the "little fish" go if it means taking down spice barons and pirate clans. After all, he can catch the small-fry another day.

Edited by RedfordBlade

I can't find my notes. I am going to post. My "haunted" ship notes. My players found a crashed and abandoned ship on tattooine and wanted to investigate.