So, I was spitballing in another thread, and surprised myself with crazy.
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100 point fleets. The game lasts a pre-set number of 30-40 minute rounds. No one is eliminated, but damage is maintained from one round to the next.
Everyone starts with an equal pool of "Credits".
Credits may only be used between rounds, so you cannot simply bribe your opponents with them. There will be a 15-20 minute negotiation round to facilitate this, starting with posting Damage across the board.
Credits may be spent to repair ships damaged ships, but cannot repair dead ships. Repair cost will have to be honed properly.
Credits may be spent to re-fill used ordnance, and other discarded upgrades.
A certain number of counters will be awarded players who have won their rounds, and a smaller number of counters will be awarded players who have gained a modified win in their round. No credits should be awarded for a tie, or for a loss.
Credits may also be used to play politics, leading to ship swapping and combinations of fleets.
E.G. I have lost an X-Wing, and so I am under-pointed. However, Your tie swarm got utterly annihilated, and you're down to two left. I'd be willing to buy your surviving Tie Fighters to fill the hole in my squad for some Credits now, and a percentage of the credits I win for the rest of the tournament
Rounds will be paired randomly in all rounds, as players who have turned their entire fleet into mercenaries may yet hold control over their portion of the fleet, basically turning them into a teammate. If they happen to hold a spot on competing teams, they will essentially profit from both sides: a worthy result of clever politicing.
After all of the pre-set number of rounds are counted, each player may spend their remaining credits to improve their scores in the final tally.
All in all, I think that sounds like a great afternoon's worth of play. But then, I enjoy playing Twilight Imperium and Diplomacy, so I'm a bit of a freak
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So, basically, I figured out a workable (though very unpolished) idea for a multiplayer variant with a non-traditional but flavorful win-condition.
What thoughts do you have? Would you like to help me polish this? Would you be willing to play it once polished, or playtest it while working on it?