A 2 list build (rebel 100 points), C/C requested

By zannal, in X-Wing

I am hoping to go to a tournament that has an interesting list method, Make 2 lists, they can't share unique pilots.

The opponent picks which list I get to use in the match and I pick which of his 2 lists he gets to use in the match. I'm still new to X-wing so I'm hoping to get some help.

Rookie Pilot (21)
"Dutch" Vander (23) R5-K6 (2)
Biggs Darklighter (25)
Garven Dreis (26)
Total: 97

(I don't know how to spend the last 3 points) This list hopes to spread the love with target locks and focus.

Han Solo (46) Gunner (5) Mercenary Copilot (2) Millennium Falcon (1)

Red Squadron Pilot (23)
Red Squadron Pilot (23)
Total: 100
A han list I know but I don't know how to make a good list.
I have available to build from is 2 starters, 1 x-wing, 1 y-wing, 1 B-wing, 1 Millennium Falcon. On the imperial side I've got 1 tie fighter, 1 advance, 1 bomber and 1 Slave 1.
Edited by zannal

Ide say your 2nd list looks better than first. You'll prolly need some more upgrades on the 1st list. Dutch is good but I usually use him if your going to be using ordinance. His TL ability is good but it's better when used with ships carrying missiles or torps. Also Biggs won't last long if you don't give him at least r2d2 or some other means of recouping the hits he'll take. Also if you want to use a ywing drop down to gold squad and use the extra points for an ion turret to make up for the lack of agility. The 2nd list looks a lot better. You can use your xwings to cover the falcon and the falcon can almost handle it's own with the upgrades you've given it. Seems pretty solid. Others may disagree tho. Jut my opinion.

Also have you tried using a squad generator?

Edited by Jaden Ckast

Honestly I wouldn't even bother with unique pilots. Take two copies of the same all-generic list and don't give your opponent an opportunity to choose your weaknesses for you.

I am hoping to go to a tournament that has an interesting list method, Make 2 lists and your opponent chooses which to fly against (they can't share unique pilots). I'm still new to X-wing so I'm hoping to get some help.

Rookie Pilot (21)
"Dutch" Vander (23) R5-K6 (2)
Biggs Darklighter (25)
Garven Dreis (26)
Total: 97

(I don't know how to spend the last 3 points) This list hopes to spread the love with target locks and focus.

Han Solo (46) Gunner (5) Mercenary Copilot (2) Millennium Falcon (1)

Red Squadron Pilot (23)
Red Squadron Pilot (23)
Total: 100
A han list I know but I don't know how to make a good list.
I have available to build from is 2 starters, 1 x-wing, 1 y-wing, 1 B-wing, 1 Millennium Falcon. On the imperial side I've got 1 tie fighter, 1 advance, 1 bomber and 1 Slave 1.

With your 2nd list: Once you go Han Solo with a Gunner and 2 flankers, it's hard to screw up. This one looks interesting, and promising.

With your 1st list: Have 3 points and 3 unspent astromech slots? R2 Astromechs or R5 Astromechs! They're 1 pt. generics from X-Wing Expansion and Y-Wing Expansion, respectively. The first turns all 2 and 1 distance maneuvers Green, and the second lets you flip 1 Face-up "Ship" damage card face-down at the end of each combat step.

On the first list my "vote" it to DROP the Astromech and use the five points you have to add an Ion Turret. R5K6 is a bit unreliable and adding a turret helps make you're opponent's decisions harder.

I can see the "build two squadrons" and then look at your opponent's pair and choose one but my thought is that YOU should get to choose what you use after seeing your opponent's pair. If your opponent gets to pick what you use then I'd really agree with iPeregrine here and say just make two IDENTICAL squadrons using generic pilots or maybe a minor variation. That way you KNOW what you'll be playing and can just pick which of your opponent's squadrons to face when you think you'll have an advantage against one over the other.

Example: You have two "identical" squadrons while opponent has one squadron that eats you up and one you eat up.

Opponents Picks: He doesn't get much choice from you but you make him play squadron you destroy.

Player secretly picks after seeing other sides choices: You're kind of stuck here but you opponent now knows to play squadron that will eat you up.

Ideal scenario: Each player has two diverse squadrons.

Opponent picks what they play against: Consider what you have and pick one you think either of your picks could defeat.

Player picks what to play: Consider which of your squads has the best chance against either of the opponents; alternatively, gamble that they will play squadron which one of yours will eat up.

I really prefer the "choose your own squadron" approach as it lets you pick what you send out with an "intelligence" report on what the enemy might be bringing.

Thanks for the help guys! Sorry if I wasn't clear but the opponent picks which list I get to use in the match and I pick which of his 2 lists he gets to use in the match.

I'l change the han list to something like

Han Solo (46) Determination (1) Gunner (5) Chewbacca (4) Millennium Falcon (1)
Rookie Pilot (21) R2 Astromech (1)
Rookie Pilot (21)
Total: 100
The other list I can keep and toss in some astro mecs or I could do a Biggs, Wedge, and Luke build.

Wedge Antilles (29) Swarm Tactics (2) R2 Astromech (1)
Luke Skywalker (28) Draw Their Fire (1) R2-D2 (4) Shield Upgrade (4)
Biggs Darklighter (25) R2-F2 (3) Stealth Device (3)
Total: 100
Or I could take the advice of bringing 2 lists that are nearly identical. I Could take the Han list an have Chewie drive it like
Chewbacca (42) Draw Their Fire (1) Gunner (5) Weapons Engineer (3)
Garven Dreis (26) R2 Astromech (1)
Rookie Pilot (21) R5 Astromech (1) Total: 100

What other super generic list could I run that I could just double up on?

What other super generic list could I run that I could just double up on?

Something with only generic pilots. For example, a classic XXBB list:

Dagger, advanced sensors

Dagger, advanced sensors

Red

Red

Bring two copies of that (no duplicated unique cards!) so that your opponent doesn't get to make any choices. It's a solid list with a good tournament record, so you aren't really making any sacrifices by not having any unique cards. And that lets you entirely avoid the problem of your opponent getting to pick the list that is easiest for them to deal with.

What other super generic list could I run that I could just double up on?

Something with only generic pilots. For example, a classic XXBB list:

Dagger, advanced sensors

Dagger, advanced sensors

Red

Red

I am in agreement with you on that list but sadly I don't have the ships for it and can't get them before the event.

Using dutch just as a Target lock passer is a bit of a waste.. Drop the droid and throw an Ion cannon him. Now he is more then a support ship. And a threat to any ship with stress on that gets to close.

Edited by De Bad Wolf

Not big on having gunner on Han. You really want to mess with peoples heads. Put marksmenship , with 2 mercenary pilots. 3 crits at range 3 like a champ. This will drive your opponent to go after Han and not attempt to stay to far away from him. Why is this good. Well falcons can take hits. You use Han as the bait. And flank with the two rookies. Got a few points left over throw R2 astromechs on them. Opens up opportunities like a K turn followed up by a 1 or 2 turn.

Not big on having gunner on Han. You really want to mess with peoples heads. Put marksmenship , with 2 mercenary pilots. 3 crits at range 3 like a champ. This will drive your opponent to go after Han and not attempt to stay to far away from him. Why is this good. Well falcons can take hits. You use Han as the bait. And flank with the two rookies. Got a few points left over throw R2 astromechs on them. Opens up opportunities like a K turn followed up by a 1 or 2 turn.

To OP: you're Han list looks quite good. Making your second list the one with Chewie is also good and makes it really tough for your opponent to choose between. Plus, they fly so similarly, you won't care what he chooses. That's the route I'd go imo.

Edited by blade_mercurial

What other super generic list could I run that I could just double up on?

Something with only generic pilots. For example, a classic XXBB list:Dagger, advanced sensorsDagger, advanced sensorsRedRedBring two copies of that (no duplicated unique cards!) so that your opponent doesn't get to make any choices. It's a solid list with a good tournament record, so you aren't really making any sacrifices by not having any unique cards. And that lets you entirely avoid the problem of your opponent getting to pick the list that is easiest for them to deal with.

The Han build is good, but if you want to have a good alternative your probably need a 4 ship rebel build. Your 3 Ship will go down too quickly, and is clearly inferior.(So it will always get picked.)