Character Cards in the Dungeon
The Amazon
may
roll two dice for her movement in the Dungeon.
The Assassin
may
“assassinate” the Lord of Darkness in the Dungeon.
The Philosopher and Prophetess
may
discard and replace Dungeon Cards in the Dungeon.
The Sage always knows what the top card is on the Dungeon deck in the Dungeon.
Adventure Cards in the Dungeon
The Astral Conjunction, Fiend Slayer, Market Day, and Prophecy
do
affect characters in the Dungeon.
The Black Unicorn, Colossus, Horse and Cart, Mule, Riding Horse, Unicorn, Warhorse, and Enemy Followers
may
be taken into the Dungeon.
The Blizzard and Storm
do not
affect characters in the Dungeon.
The Flying Carpet and Hearth Rune
may
be used in the Dungeon.
A Raft
may not
be taken into the Dungeon.
Spell Cards in the Dungeon
The Alteration, Destruction, Displacement, and Divination Spells
may
be cast on Dungeon Cards.
The Barrier, Hex, and Summon Storm Spells
may
be cast on Dungeon spaces.
The Gust of Wind, Misdirection, and Slow Motion Spells
do
affect characters in the Dungeon.
The Speed, Teleport, and Transference Spells
may
be cast in the Dungeon.
The Water Walking Spell
may not
be cast in the Dungeon.
Ell.
(or
- I'm not sure).
).