Character Cards in the Dungeon
The Amazon may roll two dice for her movement in the Dungeon.
The Assassin may “assassinate” the Lord of Darkness in the Dungeon.
The Philosopher and Prophetess may discard and replace Dungeon Cards in the Dungeon.
The Sage always knows what the top card is on the Dungeon deck in the Dungeon.
Adventure Cards in the Dungeon
The Astral Conjunction, Fiend Slayer, Market Day, and Prophecy do affect characters in the Dungeon.
The Black Unicorn, Colossus, Horse and Cart, Mule, Riding Horse, Unicorn, Warhorse, and Enemy Followers may be taken into the Dungeon.
The Blizzard and Storm do not affect characters in the Dungeon.
The Flying Carpet and Hearth Rune may be used in the Dungeon.
A Raft may not be taken into the Dungeon.
Spell Cards in the Dungeon
The Alteration, Destruction, Displacement, and Divination Spells may be cast on Dungeon Cards.
The Barrier, Hex, and Summon Storm Spells may be cast on Dungeon spaces.
The Gust of Wind, Misdirection, and Slow Motion Spells do affect characters in the Dungeon.
The Speed, Teleport, and Transference Spells may be cast in the Dungeon.
The Water Walking Spell may not be cast in the Dungeon.
Ell.





(or
- I'm not sure).

).