Under the tournament rules, you have the following section under Unsportsmanlike Conduct.
or respect, etc.
In the middle of that is the section called infinite combo which means different things to different people. I interpreted it one way, a different group I played against interpreted a different way, and a third different group had another definition.
Example 1: Using a couple of large base ships, I set up a blocking pattern and a set of maneuvers which prevented my opponent's from moving until either I destroyed his ship or he destroyed mine. He claimed I could be called for an infinite combo because I could just set my dials and nothing happened.
Example 2 (and my own intepretation): An Omicron is setup at an angle with a Yorr bumped at the start of placement. Every maneuver the Omicron is set to a Red 0 and is stressed. Yorr pulls the stress and then does a green bank 1 to clear it but immediately bumps. Effectively, no ship ever moves and it forces your opponent to come to you on the edge of the map. I have heard of other similar setups using 4 shuttles and fortress falcon in the corner with lando and chewie facing each other and constantly bumping but taking advantage of Lando's ability, gunner, and a 360 arc.
Example 3: Is one I've heard came from the FFG staff but never seen it written anywhere. It is to prevent an inifinite passing of abilities which I don't think is available with cards written to date that hasn't been FAQed away.
So which of the above is an "infinite combo"? With Regionals coming up you might see some of these claimed to be an infinite combo. It would be good to get a general concensus before someone gets their feelings hurt because one TO ruled one way and another a different way.