Securing your ship

By RebelDave, in Game Masters

How do you see people securing their ship?

Much like having a car key to get into and start your engine, how do you see people securing their craft?

Would they have a blipper to remotely unlock and start the ship, or some kind of access code they need to punch in to open the boarding ramps/cockpit and start up the engines?

RD

Hmm, well, the Imperials have code cylinders to pass access points. Maybe a blipper type thing would work.

Keypads feel way more 1970s/1980s, though, so I'd personally use that. We describe our game in terms of the retro-future stuff, aliens with obvious rubber masks, etc.

My groups ship works with a key-card and a numeric combination that has to be entered to start the sublight-drive.

I have, as a default, made all ships very difficult to break into (security systems starting at Daunting: Skulduggery and taking a long time to break). And at starports there's also the fact that docking bays are locked with some sophisticated locks, and there's always people coming and going in the corridors so someone would notice if somebody was trying to break in.

Fortunately my players recognize the value of this, since it also means that it's really hard for someone to break into their ship. Once you go down the shipjacking road it's very easy for a campaign to derail into people continually stealing each other's ships like a game of Grand Theft Auto. Basically it boils down to "if you don't go around stealing my NPCs' ships, I won't have them stealing yours".

My crew uses an r5 unit with a holdout blaster and a comlink. I'd probably break it down to biometric pads & keycodes or RFID if pressed for an answer.

Definitely a keypad of some sort.

Like a lot of things, I just handwave it until it's important. So far this hasn't been a huge issue with my players.

Some of the EU novels I've read recently (in terms of years) have voice recognition for certain locks. I'm sure this must have a second option for times when there is no/thicker/thinner atmospheres.

I have, as a default, made all ships very difficult to break into (security systems starting at Daunting: Skulduggery and taking a long time to break). And at starports there's also the fact that docking bays are locked with some sophisticated locks, and there's always people coming and going in the corridors so someone would notice if somebody was trying to break in.

Fortunately my players recognize the value of this, since it also means that it's really hard for someone to break into their ship. Once you go down the shipjacking road it's very easy for a campaign to derail into people continually stealing each other's ships like a game of Grand Theft Auto. Basically it boils down to "if you don't go around stealing my NPCs' ships, I won't have them stealing yours".

This is a great way to look at it. Thanks, Krieger!

Haven't seen this mentioned, so I'll add it. My players have a modified OOM security droid that is over enthusiastic with his truncheon protecting the ship. So far that, and the standard remote activated lock, has kept two attempts at hijacking/sabotaging the ship from happening. Guards on site can be quiet useful for securing your ship! :)

I imagine there's a kind of keypad device on the bottom of the boarding ramp. My players have their datapads linked to the ship's security systems. So in essence it works like a portable keypad lock.

heh, my players have an e-web blaster in a hidden compartment near the on-ramp. it is set to read an rfid chip they all carry with them. if they lose it....they get blasted.

In some of the books it seemed the Falcon was opened with a Palm sensor, that would basically be a handprint scanner. simple but very secure. I agree it would be daunting with a few setback without proper equipment to circumvent. The "Code cylinders" that were used by the Imperials would be a type of encrypted key or even RFID. Even a visual recognition system could be used with Voice ID.

Also I think spaceports would have their own security measures to prevent unauthorized access to a dock, cameras, motion sensors, flood lights, infrared, security locks, etc.

The biggest question is for any security device, is the more people using it, the less secure it is. you are more apt to have moles breaching the security from within then someone breaking in since it would be easier