Use of advantage and triumph with Inspiring Rhetoric.

By Satchmo72, in Star Wars: Edge of the Empire RPG

The title pretty much says what I am looking for. Going to start play with a character that will soon have improved Inspiring Rhetoric (improved). I would guess that advantage would still be used for extra strain removal. However, what would you use triumph for? Add an extra advantage dice? or increase the duration of the advantage dice?

I think I would want to increase the difficulty of a check against them by adding setback dice to the enemy. My allies are so inspired that they do things so perfectly and in such harmony of movement that it causes minor confusion among the ranks of the enemy.

As a side note if you were to use the stim application talent would you require the use of a stimpack? I recognize they are entirely different games. In KotOR items that increased stats were seperate from items that healed. All thoughts would be appreciated.

To take your last question first, no I wouldn't. Not that it matters much, since a stimpack is only 25 credits, but I'd just make the player use the talent as is. Now, if players started to abuse it (the whole group getting a boost before every check they make, etc.) then I would reconsider my position. I'd still rule it a manouevre to take out the medkit/stimpack/whatever before activating the talent, though.

As for triumph with Inspiring Rhetoric I always prefer players to get creative rather than relying on purely mechanical modifiers. Still, you could rule that it affects everyone within range, regardless of number of successes. Or that it completely restores all strain for one affected character. Or gives additional boost dice, or maybe even upgrades all checks for one character for the duration instead of adding a boost die.

As a side note if you were to use the stim application talent would you require the use of a stimpack? I recognize they are entirely different games. In KotOR items that increased stats were seperate from items that healed. All thoughts would be appreciated.

The long description of the Stim Application says that the doctor/medic must have a stimpac or a medkit on hand in order to use this talent. But it does not specify that any items are consumed or spent. So you are on the right track.

Personally, I would not rule that a stimpack must be consumed to use the talent. Sure stimpacks are cheap, but I play a doctor in an other game, and I would not like it if I had to effectively spend 25 credits every time I wanted to use a talent core to my character.