Heres the situation:
Hero needs to inflict 2 wounds in damage AFTER making his attack but only has 1 Fatigue left, therefore would ONLY be able to inflict at least one more damage (power enhancement). Can the hero spend that point to gain a Movement point? Which he then would use to drink a Vitality potion in order to have more fatigue to enhance his attack?
It just seems "odd" to me that after an attack, the hero stops and drinks a potion so he can THEN inflict more wounds?? I see where the rules state, " At any time during a hero’s turn, he may spend one fatigue to gain one movement point " BUT, it then later states, " After rolling an attack, a hero may spend one fatigue to roll one additional power die, adding its result to the roll. This may be done as often as the hero desires, one die at a time ." The second statement kind of sounds limiting to me, as in, fatigue may ONLY be spent after an attack to gain more power dice and NOT a movement point until after the attack is resolved. I have no problem with a Hero drinking the potion BEFORE or AFTER he rolls dice for the attack, just doesn't seem "right" DURING the attack.
Thoughts?