Just thought I'd pass this on for the sake of those who don't read cardgamedb.com
Here's a link to the current discussion: http://www.cardgamedb.com/forums/index.php?/topic/15415-trust-me-w-four-damage-and-the-new-faq/
Basically, even if Trust Me has 4 damage on it, you can still activate it to TRY to cancel an event by placing 1 damage on it. Since you did not pay its full cost, however, Trust Me fizzles and it is destroyed (because now it has 5 damage) and the event you tried to cancel still happens. Normally you wouldn't want to do this, but if you're trying to get The False Report into play, you can use this little counter-intuitive trick to make it happen.
I realize that some of you already knew about this, but this came as a surprise to quite a few.