Hey, I got official answers hot off the email inbox!
First: Should a group of minions be treated as a group of individuals who happen to share one wound pool, or as a single entity?
That is to say, if a blast goes off in the middle of a group of minions
-- should each minion, individually, take the blast damage, soak it, and apply the remainder to their shared pool, or
-- does the group as a whole get hit by the blast, take the damage, soak it once, and then apply the remainder (and if so, then does the group being the primary target exclude the group from being affected by the blast)?
Or is there some other methodology?
The first option would be more thematically appropriate. That being said, if the minions were particularly spread out (if you had a group of four with two each behind two separate barricades, for example), I'd rule that some of the minions couldn't be hit by the blast damage. It does make grenades quite effective against minion groups; but that's sort of the idea in any case.
A twofer answer! Not only a clarification that minions in a group are treated as individual targets, but also that a minion group is not at all required to stay huddled together.
Yes, blast damage benefits from pierce or breach. Yeah, missile tubes are pretty scary with that, and that is probably warranted!And second: Does the blast of a weapon benefit from that weapon's pierce or breach rating? If they do, it seems to make missile tubes amazingly dangerous, as even their blast effect on a miss would deal 10 damage with breach 1 (which makes the damage virtually unsoakable).
So that clears up a lesser-asked quandry, but (none the less) a useful answer.
Hope this helps,
Sam Stewart
Senior RPG Producer
Fantasy Flight Games
eeeee. FFG is so awesome.