If you're part of the Wednesday night group I run, go away. Really, go away.
Ok, now that they're gone, last night was my first time running an online game and if I'm honest with myself it didn't go as well as I had hoped.
First, I thought I had expressed my desire to create characters together and work out stories. When I asked for a high concept from everyone, I was read two page histories of their characters, with almost no way for them to be tied together. I would have asked them to start from scratch, but it was quite obvious that they had their hearts set on playing the characters they had already created. What was worse, when it came time to figure out backstories and figure out how to get everyone together, why they stay together etc., NO ONE but me and one other person shared any ideas and he stopped, because it was obvious no one wanted to change or add to their background. Honestly, they just didn't care.
I don't want to put this on them entirely. When they asked me what kind of characters they should make I told them to make the type of character they'd like to play. I followed that up with, but I want to spend time working out backstories that somehow hold you guys together. They had no interest in this last part.
It also became obvious that at least one player was annoyed with another from the get go. I even got an email today about it. I'm not a counselor. I have no desire to work out people's personal issues. If it's a game or rules thing then by all means let's talk. I'm a grown up. I handle my own problems I expect others to handle theirs.
Here's the thing, after character creation I had fun and I think most of the players did as well, even though it was a pretty light adventure. It seems as if they all want to come back. So I got that right anyway.
Please, if you have any advice, I'll gladly take it. I think most of this was due to a group of total strangers getting together and my inexperience online.