Your aren't responding to what I said.Because that's wrong. Turrets sacrifice firepower, points, and defense. They aren't coasting through the game. They have to position just as carefull as any other pilot, because most Turret ships go down to focus fire fast. They are all low agility, high hull ships. The cheaper options suffer against action denial, have trouble modding dice, and do paltry damage. Other ships can coast through the game taking range one shots with 4 dice, a focus and a target lock hitting for 3-4 hits per attack. A Y-wing is lucky to do 2 damage with a turret. A Hawk with a Blaster Turret and the mods it needs to make that work spends 7-10 points on cardboard on a fragile ship. The falcon costs half your fleet. None of that is coasting. It's creating pressure to keep out of opponents arcs and avoid as much fire as possible because they take longer to kill anything than any other ship in their cost range. A Y-wing will take 4-5 turns to kill a Tie fighter while costing nearly as much as 2. Let alone how long it takes to kill a B-wing. It's a useful ship, but far from some kind of easy mode game. Different yes. Easy, no. The Falcon is the best of the Turret ships, but it has trouble keeping up the Firepower needed to justify costing 40-50 points.
Different doesn't mean easier. Fly a few Turret ships. Tell me how much easier you find them? Because frankly they have issues.
A ship with a turrent does not have to sacrifice anything - you just made that up and presented it as an absolute. Nothing prevents a ship with a turrent from having the dial of an interceptor with 4 green dice and you know that. The issue is the game mechanic and the frustration that it creates, not any specific ship.
Turrets ships go down to focus fire fast? So does any other ship. Not that that point has anything to do with what I said - which is that 360 degree firing arcs significantly negate part of the challenge of movement that is inherent in this game.
A ship with a turret has very few concerns when manuvering to get a shot. Their only concern with regard to firing is being out of range - and in that case, keep in mind that the enemy ship can never fire back, so it is a wash. How is that not coasting? That takes one of the game's key aspects (manuvering in order to fire) out of the equation. Again, whether it costs more or not is irrelevant - that difficulty is now nonexistent. Difficulties disappearing makes things easier - do you disagree? As I said and you clearly ignored, whether or not the 360 degree firing mechanic is more expensive than a direction firing arc, it is unarguably easier to use than a directional firing arc (which is further support by the fact that you had to resort to arguing point cost not to mention the fact that better things cost more).
You resort to pointing out the deficiencies of certain ships, but that is not what this thread is about. this thread is about the 360 degree firing arc as a game mechanic.
Please don't tell me to fly a few ships with turrets. You can assume that I have otherwise I would not be talking about them in the way that I am. Why don't you go fly some ships without turrents. Do you see how ignorant and obnoxious the preceeding sentence makes me sound?
You should notice that I didn't say that I think ion turrets are overpowerd. I did not say that the YT-1300 is too inexpensive. I did not say that blaster turrets are too effective. I said that I understand why people find 360 degree firing arc disenheartening in a game where movement and direction are the core challenges and everything else comes down to dice.
In addition you're playing a hypothetical game here by saying my limitations on turret ships don't exist. We have 3 ships with Turrets right now, and no new ones coming for quite some time outside of Epic Play. All of them(including the Corvette) are doing significantly less damage than any non-turreted ship for their points, either by costing a lot of points or being restricted to inferior (damagewise) weaponry. And none of them are incredibly durable for their cost. For the cost of Han Solo I can get 2 B-wings with more health, more firepower, and the same agility. Without a 360 arc he'd be awful. So in that sense I am right. All of the turreted ships we have now are low agility, low damage/point ships.
Even a squad of 5 Rebel operatives with Blaster Turrets isn't a capable list due to the fact they will never realistically modify their attacks, and a single asteroid run in costs them their attack, and that's as many Turret ships as a list can be. 4 hawks/Y-wings isn't a competent list either. A Falcon with two support turret ships might be, but I have a hunch it will have difficulty killing most lists due to, again Low Damage potential.