That is calling them OP. Anything termed as a crutch is being called too good to create fair play. It's calling players that use them inferior. The implications are all there and adopting that mentality builds resentment in the community. Turret upgrades are functionally bad for your squads overall damage. The Blaster Turret is overpriced and requires support or one of two upgrades to work without being horrible. The ion turret is only situationally useful and is slow to deal damage. Using them right and knowing when to and not to takes a great deal of skill and awareness. The Falcon costs as much as any two rebel ships most of the time, cutting down their damage. That makes the squads that use them innefective for the most part. Pretty much implies they are not a crutch.I don't think you get how I'm describing them. I'm not saying they are OP or broken. I'm saying they're like training wheels for people who can't, or don't want to maneuver well. Not every rebel player needs a crutch, that's why they aren't the most common.
Yep, pretty much this. I'm primarily an Imperial player. Turret builds can be a challenge, but I like them and don't consider them a crutch. It's not like the points for them are off or something. Calling them a "crutch" is insulting to the folks who like Y-Wings and such, despite their generally-accepted inefficiency.
I play a lot of games, and X-Wing is among the most balanced IME, including the turrets. Also, I like that the game lets you play Gold Squadron and have a chance to win some games. ![]()