If you can't appreciate how functionally balanced this game is you might want to look at the rest of the tabletop world. Because let me tell you. This game is amazingly balanced in comparison to every game I've played so far. It sucks for Interceptors, but even without YT's they are too many points for not a lot of durability. As I detailed earlier in fact. Even without YT's the game mechanics would leave Interceptors wanting an extra point of hull.
Of note, I've been arguing this whole thread that Turrets don't ruin the game. I don't think they are OP in any way. The Falcon is the most powerful of the Turret Ships by far, and the sum total of it's effect on the metagame is neutering Interceptor viability(which makes B-wings amazing.)
And *that*, good sir, is the complaint of some. Not that all turrets are OP. Or even the YT is OP.
But what the YT does is effectively neutralise one possible build for one side.
Which leads to less diversity, which is bad.
And for the longest time, TIE swarms ruled the meta and everyone had to build expecting to see one. I've played in four tournament now, and have yet to actually face a YT.
This is simply because YT centric builds are really bad vs Swarms. Its not auto lose but its pretty close. If you lose your YTs (and yes taking 13 hull off Chewbacca can be tricky) the points differential is probably insurmountable for your remaining ships. You may beat interceptors but you are going to struggle with anything packing Howlrunner + 5-7 APs or Scimitars.
Since at any significant tournament theres going to be at least 1 or 2 swarm players, running a YT heavy list is effectively declaring you dont really want to place. They are also pretty bad vs any list with more than 1 B-Wing.
Turreted ships are great in casual games but on the competitive scene they are still extremely vulnerable to the dominant plays in the meta.
Edited by sonova