Any advice on this list?
I think it's worth a try. Personally, I think Navigator is hard to use because the big ships usually don't have many alternative options. I would go for the Proton Torpedoes (huge fan), but I might try Navigator to mix things up. Never ran it before.
Another concern I have is two Hull Upgrades. I don't have any numbers or data to back it up, but it seems to me that the more Hull and Shield Upgrades you have in a squad, the less helpful they are. There's a chance that you'll roll blanks and your opponent will deal more than enough to destroy your ship, and result in a wasted Hull point. If it happens to both ships, that's 6 wasted squad points!
I would take a Hull Upgrade off of Lt. Lorrir and put Push the Limit on Carnor Jax. I may even put the Royal Guard Title and Targeting Computer on Jax, too, but I have been curious about how well TC would work on Lorrir, so I wouldn't mind leaving that one and seeing how it goes.
Edited by ParakitorI think it's worth a try. Personally, I think Navigator is hard to use because the big ships usually don't have many alternative options
Navigator's GREAT on Firesprays. It has 4 forward options, 2 Turns, 3 Banks, and 2 Koiograns. The only way to improve it's dial would be to make it the first ship with all 3 Turns and all 3 Banks, the first ship with 3 Koiograns, or the first ship with 5 forward options.
Now, it's hard to make the Navigator Meaningful, but it's a mobility modifier like Boost or Barrel-Roll, and one that just happens to be actionless. That ain't bad at all, my friend.
I'd rather trade the Targeting Computer from Lieutenant Lorrir for a Seismic Charge on Krassis, though. Guaranteed Damage is better than a PTL-less Target Lock option, in my opinion.
I've found that the targeting computer on Interceptors is only so so. I do find as well that Push the Limit is a Must on Interceptors. Maybe not on Lorrir, as he stresses when he barrel rolls, but on Carnor for sure. Being able to boost in to range one and still evade or focus is really helpful, especially after you tell your foe about his ability. I have a buddy I play with casually, and I think his jaw hit the table when I told him he can't focus or evade or use his blaster turret. It certainly numbers poor Carnor's days.
I do really like Hull upgrade on Interceptors as well. That one extra hull point usually makes mine last an extra round, as most big hits do 3 damage, with exceptions of course.