I think buzz droids would make a neat addition to the game.
My idea for them is they are a bomb upgrade. Use the proximity mine token to represent them. Drop them in the way you drop the charges, before you reveal your maneuver template.
They disappear after the movement phase. maybe. If they stayed in play that might be too good.
If a ship's maneuver template crosses over the buzz droids, or ends his turn in the droid cloud, he gets 'infected with buzz droids'.
After a ship with buzz droids moves, but before it's action, it rolls one red die, taking any damage shown. As an action the ship may roll a green die. On an evade result the buzz droids are disposed of.
If a ship with buzz droids base touches another ship's base, that ship now also has buzz droids.
Not sure what the point value of buzz droids would be though.
Buzz Droids
Fun idea, but it'd need to be fairly high. Even a Proton Bomb, with a guaranteed crit, is already 5 points. For a chance to do on-going multiple damage, I'd think somewhere around 7 or 8 at least. With crappy rolls, you could easily lose ships to it in no time.
Buzz Droids...
Possibly one of the dumbest, most impractical, ridiculous ideas of any of the Star Wars combat scenes. Missiles that hit and just destroy a ship instantly would be simpler, quicker, cheaper and more effective. If they were truly effective, they would have seen continuing use... but they weren't.
You could make an argument that they were a technology only used by the Separatists and when they lost the war, the technology was lost with them. Perhaps... but still a majorly silly, impractical idea, and this is when compared to the plethora of other silly, impractical weapons/vehicles, etc... from the SW universe.
That said, I like your take on them.
Buzz Droids...
Possibly one of the dumbest, most impractical, ridiculous ideas of any of the Star Wars combat scenes. Missiles that hit and just destroy a ship instantly would be simpler, quicker, cheaper and more effective. If they were truly effective, they would have seen continuing use... but they weren't.
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You could make an argument that they were a technology only used by the Separatists and when they lost the war, the technology was lost with them. Perhaps... but still a majorly silly, impractical idea, and this is when compared to the plethora of other silly, impractical weapons/vehicles, etc... from the SW universe.
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That said, I like your take on them.
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Using them as a mine that slowly damages an enemy ship every turn they fail to shake them off but doign no immediate damage would be pretty cool. And working like a proxy mine makes them less broken than if they had AOE.(They have to get run over, meaning if the intial drop misses the ship they are pretty easily avoidable.)
Ion Cannons are in KoTOR.
I'd do it the way you did with the droids themselves (roll a hit, roll an evade every round), but I'd deploy them via missile.
The purpose of sabotage droids is that they're intelligent. Hit a ship with a missile in a game like X-wing and you probably won't kill it.
That, and buzz droids can be deployed in a sort of broad shrapnel cloud that's hard to dodge. Shrapnel would bounce off a ship's shields but the droids latch on and then can precisely attack specific systems.
Buzz Droids...
Possibly one of the dumbest, most impractical, ridiculous ideas of any of the Star Wars combat scenes. Missiles that hit and just destroy a ship instantly would be simpler, quicker, cheaper and more effective. If they were truly effective, they would have seen continuing use... but they weren't.
![]()
You could make an argument that they were a technology only used by the Separatists and when they lost the war, the technology was lost with them. Perhaps... but still a majorly silly, impractical idea, and this is when compared to the plethora of other silly, impractical weapons/vehicles, etc... from the SW universe.
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That said, I like your take on them.
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Think of the buzz droid as FLACK used in WWII and it makes perfect sense
Edited by Boomer_JSorry, but it only makes sense in SW lore. I still hold that of all the things introduced in the second trilogy (Episodes I-III) that, militarily speaking, Buzz Droids were the silliest, most impractical weapon shown.
As far as justifying them in the game by saying that they are better than missiles/torpedoes are unlikely to kill a fighter with one shot... well... that argument is not a very good one. While TRUE, in terms of the XWM game, perhaps what it really says is that XWM missiles/torps SHOULD have done more damage than FFG gave them.
Again, that said, if you DO want to introduce such silliness*, I think your proposal is "spot on"! Good job.
Sorry, but it only makes sense in SW lore. I still hold that of all the things introduced in the second trilogy (Episodes I-III) that, militarily speaking, Buzz Droids were the silliest, most impractical weapon shown.
As far as justifying them in the game by saying that they are better than missiles/torpedoes are unlikely to kill a fighter with one shot... well... that argument is not a very good one. While TRUE, in terms of the XWM game, perhaps what it really says is that XWM missiles/torps SHOULD have done more damage than FFG gave them.
Again, that said, if you DO want to introduce such silliness*, I think your proposal is "spot on"! Good job.
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Information gathering as a side job. They offer tracking possibilities, hacking possibilities, capture possibilities and the ability to intercept and deencrypt communications. Latching tech to an opposing ship is useful, even if using them for pure offense is stupid. Destroying a ship you can capture is wasteful.
I always thought that buzz droids were extremely silly as anti-starfighter weapons, but imagine launching twenty of those missiles at a capital ship. Launch, then run away, and come back an hour later after they've disabled key systems. Free ship with minimal damage.
Edited by WondergeckoThey were fired from missiles, however. So I would agree with using the proximity mine token to represent them in space, but I would go about it differently.
Have the upgrade card that lets you use them be a discord missile, so it takes a missile slot instead of a bomb slot.
The text on the card should be similar to a bomb, in order for the token to be placed in a consistent way. Something like, "[When you reveal your maneuver dial] or [Action:] you may discard this card in order to drop a buzz droid cluster {proximity mine} token. When a ship executes a maneuver, if its base or maneuver template overlaps this token, it receives a buzz droid {critical hit} token. Then, discard this token."
It might not even be a terrible idea to consider [After you perform a maneuver, but before you select an Action] to explore a little more variety.
Your description of buzz droids is already reminiscent of some critical hit cards, so representing a ship that is boarded by a buzz droid with a critical token isn't too far of a stretch, imho.
The last question is, if it's a missile, how to place it? Doesn't make sense for a missile to go behind the ship placing it.
I would answer that with "anywhere within the forward firing arc at Range 2-3 of the ship using it". That's very powerful. But, if it's behaving similar to a critical hit that can be resolved with an action, it's not too deadly and only does damage on average half of the time, it's a decent tradeoff.
All the other comments on realism/utility of such a weapon aside, I don't think it would be impossible to use in this game. Might even provide some interesting options.
They were fired from missiles, however. So I would agree with using the proximity mine token to represent them in space, but I would go about it differently.
Have the upgrade card that lets you use them be a discord missile, so it takes a missile slot instead of a bomb slot.
The text on the card should be similar to a bomb, in order for the token to be placed in a consistent way. Something like, "[When you reveal your maneuver dial] or [Action:] you may discard this card in order to drop a buzz droid cluster {proximity mine} token. When a ship executes a maneuver, if its base or maneuver template overlaps this token, it receives a buzz droid {critical hit} token. Then, discard this token."
It might not even be a terrible idea to consider [After you perform a maneuver, but before you select an Action] to explore a little more variety.
Your description of buzz droids is already reminiscent of some critical hit cards, so representing a ship that is boarded by a buzz droid with a critical token isn't too far of a stretch, imho.
The last question is, if it's a missile, how to place it? Doesn't make sense for a missile to go behind the ship placing it.
I would answer that with "anywhere within the forward firing arc at Range 2-3 of the ship using it". That's very powerful. But, if it's behaving similar to a critical hit that can be resolved with an action, it's not too deadly and only does damage on average half of the time, it's a decent tradeoff.
All the other comments on realism/utility of such a weapon aside, I don't think it would be impossible to use in this game. Might even provide some interesting options.
The ones we saw were fired from missiles. Doesn't mean they all were. Maybe have it place as a proxy mine if the attack misses.
You could actually fire it just like a missile, having it do the Ion Cannon thing where it cancels all damage results when it hits.
Fun idea, but it'd need to be fairly high. Even a Proton Bomb, with a guaranteed crit, is already 5 points. For a chance to do on-going multiple damage, I'd think somewhere around 7 or 8 at least. With crappy rolls, you could easily lose ships to it in no time.
A hit from a proximity mine assumes they rolled no evades twice in a row, and proxmines are cheap. Buzzdroids would be similar to proxmines I reckon, maybe slightly cheaper.
Edited by LagomorphiaThe ones we saw were fired from missiles. Doesn't mean they all were. Maybe have it place as a proxy mine if the attack misses.
Wookiepedia says "typically delivered from discord missiles". While I'd freely admit that this doesn't hold too much water, I would also say that we have to assume until otherwise seen that any buzz droids that weren't delivered by missile were exceptional cases.
And I'm proposing that it's a missile upgrade that isn't used for an actual attack (referring to "if it misses" not being relevant). Much like the Chaadran Refit, it would take the missile slot but behaves a lot more like something else entirely (in this case, a forward-deploying bomb).
Zann Consortium. Starviper. Deployed in clouds (like the bomb idea). GCW area.
Edited by LagomorphiaI think it would be fun if the ship had to play with it's dial face up(and declared first) until it managed an action to get them off, but have them do more damage.
Thought of that in the shower.
They would be interesting if they did a die roll for damage over a course of two or three rounds.c eg roll one ide each round fore two rounds.
Think of the buzz droid as FLACK used in WWII and it makes perfect sense
I believe the word your looking for is Flak, not Flack. Flak is short for Fl ugzeug a bwehr k anone, German for Aircraft Defense Cannon. Flack is the last name of one of my favorite singers....