First, let me start by saying I don't intend to put any spoilers in this post, but I make no promises about the posts that follow. If you have not played the Beyond the Rim adventure and think you might want to in the future, don't read this post.
Ok, that said. I GMed act I of Beyond the Rim with a group that was both new to me, and new to RPGs. While they are for the most part excited to come back and run Act II next week, I got the sense from them that Act I had too much "negotiation", "invesatigating", and general "talking" and not enough action. I've GMed plenty of West End Games and Wizards games to know that sometimes you need to adapt games to your groups prefered type of adventure.
So with that said, as it is written in Act II I believe there will be a lot more "action." I'm also going to supplement some of that action as it's written with other things that I think will setup future adventures.
Aside from the low number of action scenarios in Act I, the only thing that bothers me about Beyond the Rim is that I wish there had been a few more large maps. The map of the camp specifically in Act II is really small. I'll probably see if I can either enlarge it, or draw a larger one myself for my players.
What were other people's impressions of Beyond the Rim? Do you have any advice in terms of issues you encountered or tweaks you made?
Also, I apologize if this should have been under the "GM's" tab. If I could figure out how to move the post or delete it I would.
Edited by mlbrogueone