Hey guys.
I'm running a weekly session of Edge of the Empire for a group at my LFGS. It's a much larger group than I should have taken on, but you live and learn.
I do have a player who...he's a nice guy, however he has been a GM for other systems before and tends to know how to 'game the system' as it were.
He plays a Twi'lek Slicer called Kinsa who when she was younger hacked the holonet to give herself a new identity, set herself up as a character called Nexus etc.
Normally during the sessions he is the hardest to get involved because in combat he literally does nothing unless I provide something mechanical for him to do. This is fine because its combat and that's not what the Slicer was built for, it is a support class.
The problem comes to the grandeous nature of some of the solutions he presents sometimes:
We are running through Long Arm of the Hutt and are currently dealing with the meeting of the two dukes. During the first stage of the gathering, he said he wanted to go onto the holonet and place some false information about Teemo that would stop anyone from working with him from now on.
I allowed him to do this with scepticism, but I did make it a...formidable check? (DDDD) which he succeeded.
Another time he wanted to go on there and track the flights of all ships in and out of Mos Shuuta to see where the droid parts shipments went to, which he succeded with threat. I used the threat to say it will take longer to get and access all the information.
Am I allowing my slicer to be too OP?
My one fear is when we get to something like a droid control ship and it reactivates all he'll have to do is say he uses his datapad to remotely shut down the droid ship.
Out of all my players he is the one I really have to bite my tongue to resist saying 'no' to. Everyone else has very reasonable responses and ideas, but his always just seem to stretch the bound of reason and logic and just make things much too easy, but is this a problem with myself or the player?
How can I better keep the Slicer under control?