Hey guys.
So, we are playing a labyrinth campaign, and atm the overlord is just beating the shiet out of us. We are about to head into the interlude.
So, i have a few questions
The party is
High mage quellen - Geonmancer, got the 2 abilities that allows you to put an extra stone (me )
Alric - spiritspeaker, tempest and haling rain
Tomble, Thief - the one that says draw 2 search cards and the one that adds +1 damage if the target could not see you at the start of turn
Reyhart, Knight, Advance and guard
So, as yu can see we got 1, 1, 2 and 3 in might(?), the one with the fist. Web trap is just messing with us big time. We have played Serenas story quests.
1, quest, well double dash on a hexer and it was GG in turn 1.
2. quest we only won because the OL moved splig up to us, and made a hole in his defense so we could isolate him, kill him and run. We basically never killed a single monster
3. quest we got steamrolled in part 2 (we had 2 amulets and the OL 1). But we never even got to the first 1 search token before the OL had won due to web traps, pit traps and tripwires. By the time we were close, he downed the 3rd character and with 2 objective tokens from searching it was done.
4 quest was the only one that was close, and we could have won, but due to misreading unkillable from alrics plot deck so splig revived at the start of EACH of his turn, we lost the game (though we got 2 objectives, not that it helps but that was the only real win we had the whole campaign).
Now we got 2 issues as i see it, first we REALLY lack damage. Tempest have helped, but thats about it. The other is WEB traps. We have managed to get a thiefs west for Alric, so we got 2 with 3 might and 2 with 1, but still, it really messes us up. Being able to hit everybody or at least 2, it seems very strong, especially against our party.
TL:DR
The spiritspeaker cant remove conditions, so my real question is, what the hell do we do with low might against web traps?