Just a minor technical clarification: Wounds in this system count up, not down, as in Hit Point driven systems. A character does not become incapacitated or suffer a critical injury until the Wound Threshold (WT) has been exceeded.
In the above example, if the character chooses to use advantages to inflict a critical injury on the opponent, and the opponent's WT has also been exceeded, then the GM can simply announce that there is an additional +10 to the percentile roll, in addition to any other modifiers. If the player elects not to utilize advantage to inflict a critical injury, then the critical injury roll could be announced once the rest of the Advantage/Triumph has been spent and their effects are resolved.
New question: If a critical injury is inflicted due to WT being exceeded, do the qualities of the weapon that caused the threshold to be exceeded (vicious, etc.) and the talents of the character wielding that weapon (Lethal Blows, etc.) also apply to the critical injury roll?