Finish this list.

By WonderWAAAGH, in X-Wing

29 Wes Janson

29 Keyan Farlander

+4 Opportunist

Total: 62/100

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I'm more than capable of doing so on my own, of course, but I'm curious to see what you guys would do. Discuss.

Ibtisam w daredevil , engine upgrade advanced sensors.

Tala Squadron + missile of choice and if you didn't pick assault add munitions failsafe

Green Squadron + Refit + outmaneuver

C3P0 + Landspeeder + Thermal Detonator + suicide note

(Works with Jar Jar Binks too)

Edited by InvestFDC

Wes Janson — X-Wing 29

Predator 3

Keyan Farlander — B-Wing 29

Opportunist 4

Airen Cracken — Z-95 Headhunter 19

Determination 1

Prototype Pilot — A-Wing 17

Chardaan Refit -2

Cracken to help maximize Keyan or Wes, though they are already close to maximizing the amount they can get from just pilot abilities and upgrades. And a A wing for blocking and another pew. Not the most optimized list but just an idea.

My first thoughts were along the lines of Hujoe's list, as predator lets Airen focus his help on Keyan or Prototype. Lots of room to play w/ EPTs with those last 4 points. Options like squad leader on Airen & swarm tactics on Wes.

The other option I came up with before Hujoe ninja'd me was 3 Bandits + swarm tactics on Wes.

I like the idea, Keyan will be a 4-5 dice beast with TL/F (equivalent) every round on most attacks. Wes and Janson should be able to take out one high powered ship per round. Now to keep them safe...

100 points

Wes Janson + Adrenaline Rush (29)

Keyan Farlander + Opportunist (33)

Biggs (25)

Bandit Squadron Pilot (12)

It might have issues with TIE Swarms.

I like the idea, Keyan will be a 4-5 dice beast with TL/F (equivalent) every round on most attacks. Wes and Janson should be able to take out one high powered ship per round. Now to keep them safe...

100 points

Wes Janson + Adrenaline Rush (29)

Keyan Farlander + Opportunist (33)

Biggs (25)

Bandit Squadron Pilot (12)

It might have issues with TIE Swarms.

Am I bringing you around on Opportunist? :D

C3P0 + Landspeeder + Thermal Detonator + suicide note

(Works with Jar Jar Binks too)

You still have 37 points to spend.... 45 if you used Jar Jar.

I like the idea, Keyan will be a 4-5 dice beast with TL/F (equivalent) every round on most attacks. Wes and Janson should be able to take out one high powered ship per round. Now to keep them safe...

100 points

Wes Janson + Adrenaline Rush (29)

Keyan Farlander + Opportunist (33)

Biggs (25)

Bandit Squadron Pilot (12)

It might have issues with TIE Swarms.

Am I bringing you around on Opportunist? :D

This is certainly the best use I have seen of it so far. It obviously works with Keyan because he can convert the stress into a focus token on offense. Keyan can pull it off himself if he can catch an opponent without focus (in which case he TLs during activation phase), but Wes should be able to guarantee Opportunist can trigger.

Edited by MajorJuggler

How about a Bandit and two Talas? That's 38 on the nose.

2 Ideas

29 Wes Janson

29 Keyan Farlander

+4 Opportunist

+3 Advanced Sensors

28 Ibtisam

+3 Push the limit

+3 Advanced Sensors

Total: 99 Points

Giving the Bs options is paramount, 2 Bs is plenty of shields to let them chew through, plus Ibby each round can either take 2 actions then move green or a nongreen move then gain her rerolls either way so every round your covered esp. with the game moving to a stress-filled game.

or

29 Wes Janson

29 Keyan Farlander

+4 Opportunist

19 Roark G.

+5 Ion Cannon Turret

12 Bandit Squardron Z-95

Total 98 Points

Roark lets you ionize during the first pass so they can't immediately K-turn and allows you great flexibility in either killing that PS9+ or any weaken ship before they shoots or making sure the bandit can fire before the meta's avg of PS4, Regardless the bandit is a blocker which should help Keyan get more reds.

Personally I like the 2nd list because it with the blocker, ion & PS12 i feel it can handle larger number of lists.

With 1 or 2 Points leftover, most of the time Init. is yours or you can add to Wes:

+2: Stress inducing R3-A2/target locking R5-K6 (100 Points but Roark will help offset this)

or

+1 for R2/R5 astromechs and/or determination on Wes(or Intelligence agent on Roark which would help with blocking)

Happy Hunting

Edited by TheycamefromBEHIND

or add

25 Jan

+5 Ion Turret

+2 Squad Leader

+1 Intelligence Agent/Nien Numb

Jan can make Keyan roll 5 red dice plus squad leader will keyan.

Total 99 so you can still add determination or R2/R5 mechs

Edited by TheycamefromBEHIND

How about this :

2-Tusken raiders with banthas.

1 jawa scout...

;)

29 Wes Janson

29 Keyan Farlander

+4 Opportunist

Total: 62/100

---

I'm more than capable of doing so on my own, of course, but I'm curious to see what you guys would do. Discuss.

Wes Janson

+ Vet Instincts

+ R3-A2

32pts

Wedge Antilles

+ Wingman

R2 Astromech

32pts

Keyan Farlander

+Opportunist

+ Advanced Sensors

36pts

100 points

Wes strips a token and stresses target. Wedge pulls stress off of either Wes or Farlander. Farlander always gets to use Opportunist, even after a red maneuver.

2 Ideas

29 Wes Janson

29 Keyan Farlander

+4 Opportunist

+3 Advanced Sensors

28 Ibtisam

+3 Push the limit

+3 Advanced Sensors

Total: 99 Points

Giving the Bs options is paramount, 2 Bs is plenty of shields to let them chew through, plus Ibby each round can either take 2 actions then move green or a nongreen move then gain her rerolls either way so every round your covered esp. with the game moving to a stress-filled game.

or

29 Wes Janson

29 Keyan Farlander

+4 Opportunist

19 Roark G.

+5 Ion Cannon Turret

12 Bandit Squardron Z-95

Total 98 Points

Roark lets you ionize during the first pass so they can't immediately K-turn and allows you great flexibility in either killing that PS9+ or any weaken ship before they shoots or making sure the bandit can fire before the meta's avg of PS4, Regardless the bandit is a blocker which should help Keyan get more reds.

Personally I like the 2nd list because it with the blocker, ion & PS12 i feel it can handle larger number of lists.

With 1 or 2 Points leftover, most of the time Init. is yours or you can add to Wes:

+2: Stress inducing R3-A2/target locking R5-K6 (100 Points but Roark will help offset this)

or

+1 for R2/R5 astromechs and/or determination on Wes(or Intelligence agent on Roark which would help with blocking)

Happy Hunting

The first list has a certain symmetry which appeals to my inner OCD, and the second makes good use of a HWK without overdoing it on support upgrades. I like them both, bravo.